Hi all,
I just writing my second game (real 3D game)
I like to do this in a multi-user game.
So I need to communicate between 3 PC's via the web.
And transfer data from one PC to the other PC's.
Is there someone who knows how to do this and what is the best way to do this ?
- server protocol for gaming
- IP address,
- user name,
- user code,
- security code,
- data to store on the server,
- data to read from the server,
- ... ??
- Can I use all servers or must I use special servers ?
Greetz,
Marc
server protocol for gaming
server protocol for gaming
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
PS: sorry for my english I speak flemish ...
Re: server protocol for gaming
One of the important things is how to handle latency and lag.
Some questions:
- Is it for local LAN or for Internet play?
- How important is latency?
- Can you 'predict' and / or store player 'movement' or actions?
- Is there a master / host configuration?
- Can you / do you want to detect cheaters?
Some questions:
- Is it for local LAN or for Internet play?
- How important is latency?
- Can you 'predict' and / or store player 'movement' or actions?
- Is there a master / host configuration?
- Can you / do you want to detect cheaters?
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB - upgrade incoming...)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )
Re: server protocol for gaming
Hi blueznl,
but for the FPAG it is.
Then I will need this.
EDIT: From an other forum, someone told me something as PHP/SQL server to start with.
Marc,
Internet playing (WAN)- Is it for local LAN or for Internet play?
For my first small (test) card game is it not so important.- How important is latency?
but for the FPAG it is.
It will be so in my FPAG- Can you 'predict' and / or store player 'movement' or actions?
Not for now.- Is there a master / host configuration?
Same answer, not for this game, but I'm intent to make an FPAG game.- Can you / do you want to detect cheaters?
Then I will need this.
EDIT: From an other forum, someone told me something as PHP/SQL server to start with.
Marc,
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
PS: sorry for my english I speak flemish ...
Re: server protocol for gaming
I have been writing a socketless(game devs don't need to open a new socket) master server that you might find interesting with your multiplayer games.
Basically what it does for your multiplayer games is allows players to see and connect to servers that other players have up. Without them having to know them personally and request the IP address manually by talking to the server host directly.
It's so far pretty painless and easy to use(I am a VERY simple programmer, so I think most of my stuff is really easy to use).
I wrote the server in PHP and the client side in PureBasic.
It's not yet complete yet, but I expect in a few days or so I will have a working test version ready to use for bug finding. I think it will work well with your card games or any other type of game you might plan on making. Or at least serve as a temporary thing until you find an alternative or something.
Basically what it does for your multiplayer games is allows players to see and connect to servers that other players have up. Without them having to know them personally and request the IP address manually by talking to the server host directly.
It's so far pretty painless and easy to use(I am a VERY simple programmer, so I think most of my stuff is really easy to use).
I wrote the server in PHP and the client side in PureBasic.
It's not yet complete yet, but I expect in a few days or so I will have a working test version ready to use for bug finding. I think it will work well with your card games or any other type of game you might plan on making. Or at least serve as a temporary thing until you find an alternative or something.
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Re: server protocol for gaming
Hi Nituvious,
Marc,
Nice, I'm happy to hear this is possible ...I wrote the server in PHP and the client side in PureBasic
Marc,
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
PS: sorry for my english I speak flemish ...

