On newish hardware does DirectX sprite depth matter?

Advanced game related topics
User avatar
DoubleDutch
Addict
Addict
Posts: 3220
Joined: Thu Aug 07, 2003 7:01 pm
Location: United Kingdom
Contact:

On newish hardware does DirectX sprite depth matter?

Post by DoubleDutch »

Just made a (very early) test executable of SuperHero on Windows. Put a post about it on http://SinisterSoft.com/. Anyone want to test it out as I need to know if people have problems with 512 x 'n' sprites using DirectX 9 or do they have to be 512x512...?
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
User avatar
kenmo
Addict
Addict
Posts: 2069
Joined: Tue Dec 23, 2003 3:54 am

Re: On newish hardware does DirectX sprite depth matter?

Post by kenmo »

Works fine for me (sprites, smooth scrolling, menus) on a mediocre integrated Intel graphics card.

I too have wondered if sprite dimensions really need to be square / powers of two...
User avatar
DoubleDutch
Addict
Addict
Posts: 3220
Joined: Thu Aug 07, 2003 7:01 pm
Location: United Kingdom
Contact:

Re: On newish hardware does DirectX sprite depth matter?

Post by DoubleDutch »

Thanks, it's been tested on gforce, Ati and now Intel - thats most systems out there. :)
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
User avatar
kenmo
Addict
Addict
Posts: 2069
Joined: Tue Dec 23, 2003 3:54 am

Re: On newish hardware does DirectX sprite depth matter?

Post by kenmo »

By the way, did you make that game art?
User avatar
DoubleDutch
Addict
Addict
Posts: 3220
Joined: Thu Aug 07, 2003 7:01 pm
Location: United Kingdom
Contact:

Re: On newish hardware does DirectX sprite depth matter?

Post by DoubleDutch »

No, the graphics were originally done by David Bland using a map editor called 'TAME' on the Amiga that I wrote back in he early 1990's!
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
timfrombriz
User
User
Posts: 13
Joined: Sat May 21, 2011 9:59 am

Re: On newish hardware does DirectX sprite depth matter?

Post by timfrombriz »

Works fine on a Asus eee 901. Intel Graphics Chipset, smooth scrolling.

Im new to PureBasic, any chance to see how your blitter loop compares to mine. Ive found balancing a game timer vs VSync and Purebasic's SetFrame function impossible. I seem to never always a smooth continuous consistency with something simple like a bouncing rect.
Post Reply