deepMesh 3D Modeler

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Innesoft
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deepMesh 3D Modeler

Post by Innesoft »

deepMesh is a 3D Modeling application written in PB 4.51 (with N3xtD/Irrlicht 1.61) - capable of building and editing static or animated models, uv-mapping, material editing and lightmapping.

It can be used to create everything from animated character models, to static maps & environments, and supports over 20 import formats, and 10 export formats including .x,.3ds,.obj, ogre .xml, .smd and animated .b3d models - as well as the deepMesh .dpm format (loader code for pb included)
  • Primitive-based modelling with over 28 primitive types
  • Create and edit models from scratch with the vertex editor and mesh builder
  • Import support for 20 model formats, (including .x, .3ds, .b3d, .obj, ogre .mesh, collada and irrlicht)
  • Export support for .x, .3ds, .b3d, irrlicht .irrmesh, ogre .xml, .smd, luxrender and .ply
  • The deepMesh model format provides deep control of animated or static models
  • Material editor allows direct painting of faces with up to 4 texture-layers per material
  • Powerful mesh modifiers and editing tools
  • Boolean operations (CSG) for carving complex shapes from primitives
  • Integrated UV Mapper with a range of auto-unwrap and manual editing tools
  • Mesh optimization tools for welding, polygon reduction and cleanup
  • Support for keyframe animation, bones (skinning) and hierarchical animation
  • Integrated direct-illumination lightmapper
  • Illustrated user-manual covers over 50 topics with step-by-step tutorials
  • Free updates for life - Buy once, update for free.. forever.
Learn More: deepmesh3d.com
Try the Demo: deepmesh3d.com/download.php

New Update: v2.0 (Build 301012) is now available - Major Update. http://www.deepmesh3d.com/update.php

Update: v1.3 (Build 091011) is now available - Major Update.

Update: v1.2 (Build 140511) is now available - Major Update.

Update: v1.1 (Build 010511) is now available - Adds .obj format exporter (with .mtl materials), new tools and major bug fixes.

Update: v1.0 (Build 220411) is now available - fixes minor bugs and adds .STL format support (import/export).

Any questions, problems etc.. feel free to ask via email, pm or irc.
Last edited by Innesoft on Wed Feb 06, 2013 4:33 am, edited 11 times in total.
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Re: deepMesh 3D Modeler

Post by idle »

that looks really impressive.
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Re: deepMesh 3D Modeler

Post by DarkDragon »

Is the view switchable to a MDI like view?
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Re: deepMesh 3D Modeler

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DarkDragon wrote:Is the view switchable to a MDI like view?
No, one of the restrictions of using N3xD for viewports is a single instance embedded in one hWnd. All the viewport splitting is done in Irrlicht, not in the interface itself, so I don't think this would be possible.
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Re: deepMesh 3D Modeler

Post by IdeasVacuum »

Top-notch! A very impressive example of what can be done with PB.

Suggestion: support the import/export of STL file format.
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Re: deepMesh 3D Modeler

Post by Innesoft »

IdeasVacuum wrote:Suggestion: support the import/export of STL file format.
Suggestion noted, it's on the todo list for v1.1 - thanks! :)
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Re: deepMesh 3D Modeler

Post by Wladek »

How long have you been doing this great program ?
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Re: deepMesh 3D Modeler

Post by Innesoft »

Wladek wrote:How long have you been doing this great program ?
About 5 months-ish, although I have the feeling it's barely even started. :wink:
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Re: deepMesh 3D Modeler

Post by marc_256 »

Very nice work, well done...

I'm interested ...

Marc,
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
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Re: deepMesh 3D Modeler

Post by Wladek »

Innesoft wrote: About 5 months...
Impossible !
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Re: deepMesh 3D Modeler

Post by matty47 »

I hope that you get enough sales to reward you for your effort - I purchased!
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Re: deepMesh 3D Modeler

Post by Tenaja »

Innesoft wrote:
IdeasVacuum wrote:Suggestion: support the import/export of STL file format.
Suggestion noted, it's on the todo list for v1.1 - thanks! :)
I agree, it looks neat.

Also, good choice on stl files...but IIRC, that format is losing out to the newer iges format.
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Re: deepMesh 3D Modeler

Post by IdeasVacuum »

Also, good choice on stl files...but IIRC, that format is losing out to the newer iges format.
Erm no, IGES format (which is no longer an evolving standard) was around many years before STL. IGES describes points, curves, surfaces etc, whereas STL is a Triangle Mesh format, defined for Rapid Prototyping.
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Re: deepMesh 3D Modeler

Post by sigi »

Great, bought. :D
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Re: deepMesh 3D Modeler

Post by Pureabc »

impressing work!
Any chance of supporting STEP format?
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