PureBasic Game Tutorials???

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RJP Computing
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Post by RJP Computing »

It works here.
-Ryan
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blueznl
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Post by blueznl »

it's working again, must have been something at the provider...

hey gasoline, gravity isn't that hard, what you need to know is mass and force, and split it up into arbitrary slices of time...

a force of 10N for 10 seconds will accellerate an object of 1 kg to ... euhm... where's that book if you need it :oops:
Karbon
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Post by Karbon »

Looks like the site is dead now?
-Mitchell
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Karbon
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Post by Karbon »

And what's

Code: Select all

If playcount > 0
  DEC playcount
EndIf
in the "fighter" source that was pasted in this thread? On compile I get "PLAYCOUNT is not a valid operator"

Thanks!
-Mitchell
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Dreamflower
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Post by Dreamflower »

dec playcount,1 i think is the correct command
Karbon
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Post by Karbon »

I'm a dork - I forgot to enable inline ASM.
-Mitchell
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hypervox
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Post by hypervox »

I can honestly say, the site is not dead - just resting. Work commitments have led to fewer recent updates but they will appear....

The web provider I'm using has had some trouble in the last few weeks, but they have indicated that the problems will be resolved soon.... I've just gone onto the site, and it's a bit slow, but everything works....
PC 1:AMD Athlon XP 2000,Geforce 2 MX400 64Mb, Windows 2000 :D
PC 2:Intel P3 1ghz, Nvidia Vanta 16Gb, Windows 2000 :)
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J. Baker
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Post by J. Baker »

I'm glad it's not dead. Can't wait to see more of your tutorials. I know finding the time can be hard at times but I'm glad someone is making tutorials for PB, THANKS! :D
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