a binary clock

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luciano
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Re: a binary clock

Post by luciano »

thank you
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Zach
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Re: a binary clock

Post by Zach »

That is way cool :)

It works here on my Windows 7 x64
luciano
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Re: a binary clock

Post by luciano »

Zach, thank you for testing;
did you recompile or used the compiled exe file which is in the zip file?
I have no experience on Seven 64 and I don't know if I need compiling in 64 bit evironment or if standard 32 bit compiled PB software can run on 64 bit system.
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Re: a binary clock

Post by Zach »

Standard 32bit programs should work just fine in most cases. Unless they try to use/do something that is no longer supported or changed with the OS.. But for simple PB apps and not messing with API and other complex systems, you shouldn't have to worry I would think.

I used the compiled binary, but did not test compiling it myself.
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Re: a binary clock

Post by Baldrick »

luciano wrote:Zach, thank you for testing;
did you recompile or used the compiled exe file which is in the zip file?
I have no experience on Seven 64 and I don't know if I need compiling in 64 bit evironment or if standard 32 bit compiled PB software can run on 64 bit system.
I haven't looked that closely at your code but compiled for you in both x86 & x64 on Win 7 & both work fine.
As for running 32 bit applications on x64. Yes they will run fine. It is just 64 bit compiled applications that won't run on 32 bit systems. With W7 you will find a \programfiles(x86) and a \programfiles directory. The system automatically installs 32 or 64 bit applications accordingly. You will also find on W7 a directory in app data called virtual store which will place a copy of installed programs data files which attempt to write files into their own 'programfiles\program directory' to offer some compatibility for older applications which have not been updated to store data properly within app data.
luciano
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Re: a binary clock

Post by luciano »

Thank you both for your information.
I will test different versions of the software on Seven 64bit, my friend told me that the program worked until I added the flying bug.
Maybe it is some command relative to sprites that gives problem to his graphic card.
If I find the culprit, I'll inform you.
Thanks again.
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