If only there was a way to use the images you have already included IN your program as textures instead of having to load them each time. This would be a good thing IMHO!

Yes, Why ?why it was removed?
I agree with you but only for the texture animation part. Without the possibility to draw on the texture the static procedural texture generation (the texture will remain the same) are no longer possible. The only workaround it's to draw an image, save the image on disk somewhere, load the texture, then delete the image file. This is not a very elegant solution.DarkDragon wrote:
- This command would tell people that its okay to change textures with the CPU, but its definately not!
- There's a better alternative for animated textures: material scripts or shaders