It's not very pretty to look at, and currently very much work-in-progress (at around about 50% complete it's more of a toy than a usable tool), there's no animation for example, but you can still be quite creative with what's on offer.
Commands are added to your selected object by double-clicking them & the command variables are adjusted by using the spindgadgets at the bottom of the objects' commands.
Camera control is rudimentary; when the mouse is over the 3d viewport, zoom in / out using your mousewheel and rotate by using the right mouse button whilst moving your mouse. The UI was created around a free-scrolling mousewheel, so it might be a bit awkward without one.
I've chucked in an Export viewer which can be used to view your objects outside of the Squaddler program. However, face colours / normals have been omitted from the Squaddler export function.

Download: http://dl.dropbox.com/u/6000090/Squadller.zip



