the overhead of PB

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leonhardt
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the overhead of PB

Post by leonhardt »

why is the overhead of PB game so large?
I've compared it to some similar tiny game demos which are written in Delphi + HGE/Asphyre,I found PB demo need more memory to run, even a tiny one needs 20M,30M when using 3D engine....
the only addvantage I see is PB is very pure,even need nothing than a single exe,while Delphi needs d3dx81ab.dll(HGE),bass.dll ...
any view?
poor English...

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c4s
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Re: the overhead of PB

Post by c4s »

I can only guess that it's because Ogre will be loaded for 3D. The executable will be much smaller with just 2D.
If any of you native English speakers have any suggestions for the above text, please let me know (via PM). Thanks!
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Re: the overhead of PB

Post by Rook Zimbabwe »

Is very true... the 3d engine is the massive part but that is pretty much going to be a universal true from Windows 7 / OSX forward... Win7 even insisted on using 3D acceleration for the freaking 2D card games!!! :?
Binarily speaking... it takes 10 to Tango!!!

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leonhardt
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Re: the overhead of PB

Post by leonhardt »

Rook Zimbabwe wrote:Is very true... the 3d engine is the massive part but that is pretty much going to be a universal true from Windows 7 / OSX forward... Win7 even insisted on using 3D acceleration for the freaking 2D card games!!! :?
exactly! I did those tests under Win7 32bit, while I could get a better result from my XP virtual machine.
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Re: the overhead of PB

Post by PMV »

Use another 3D-Engine when you don't want to use OGRE3D. :lol:
This has nothing to do with PureBasic. Only that the Engine is part of
the package, but you doesn't need to use it. :wink:
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Rook Zimbabwe
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Re: the overhead of PB

Post by Rook Zimbabwe »

my point... while incomplete... is another engine may have less overhead!

My blitz3D programs were 1.4mb no matter what I wrote amd ,pstly larger! :mrgreen:
Binarily speaking... it takes 10 to Tango!!!

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