
The title may be slightly misleading but you can expect PureGDK to be compatible with most modern programming languages. If your favorite programming language can load a DLL and make C functions calls then it's compatible.

PureGDK 2.0 comes with support out of the box for the PureBasic language (building on previous PureGDK releases) as well as C++. It can generate headers to work with other languages by writing a simple plugin for the library builder tool.
http://forum.thegamecreators.com/?m=for ... 77817&b=38
Feature highlights:














C++ Projects supported by PureGDK out of the box:








The new engine is extremely lightweight and highly customizable. And best of all, it's fully compatible with DBP's plugins.
Now you can enjoy the power of DarkBasic Professional from your favorite language. And if you have multiple favorites-- no problem!

Program using your favorite IDE. Any IDE. Any language!
Screenshot of PureGDK and the PureBasic IDE:

Screenshot of PureGDK and the Qt Creator C++ IDE:

Here is a video of a C++ example project being run and debugged from the Qt Creator IDE. It also demos the flexibility of PureGDK by compiling from a UNIX (cygwin) command line using Make and the GNU g++ compiler. It should work with most any C/C++ compiler.
http://puregdk.com/files/upload/TGCForu ... o_xvid.avi