Hi
In the help-files there is an example for catch image using it with a label.
Now heres my question:
Is it possible to catch an image, when I have a ponter (to memory), handled from an other program? Can I catch It. Are there other (faster) ways drawing to that image im memory? (I know that I can write a pixel ...) But my question is how to use the ´2D Drawing´ commands?
Does anyone have a solution?
If it is sophisticated maybe with a piece of code (i´m more or less a newbie)
Thx
CatchImage - Question
http://www.wotsit.org/search.asp?s=graphicsHurga wrote:OK, it means I can catch it.
The bmp-format means there are 3 4-byte values....Right?
is a very good resource for file formats.
it has an excellent description of
the various .bmp formats.
Joe
peace
[pI 166Mhz 32Mb w95]
[pII 350Mhz 256Mb atir3RagePro WinDoze '98 FE & 2k]
[Athlon 1.3Ghz 160Mb XPHome & RedHat9]
[pI 166Mhz 32Mb w95]
[pII 350Mhz 256Mb atir3RagePro WinDoze '98 FE & 2k]
[Athlon 1.3Ghz 160Mb XPHome & RedHat9]

