Gadget without InitEngine3D()?

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VeryVeryWell
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Gadget without InitEngine3D()?

Post by VeryVeryWell »

How I can draw string gadget without any 3D functions and calling to InitEngine3D? It is drawing in 2D.
Is it possible?
PureLust
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Re: Gadget without InitEngine3D()?

Post by PureLust »

VeryVeryWell wrote:How I can draw string gadget without any 3D functions and calling to InitEngine3D? It is drawing in 2D.
Is it possible?
Are you talking about Gadgets on a Window, or Inside a Screen?
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VeryVeryWell
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Re: Gadget without InitEngine3D()?

Post by VeryVeryWell »

PureLust wrote: Are you talking about Gadgets on a Window, or Inside a Screen?
I am talking about gadgets inside a screen and openwindowedscreen. I need string gadget.
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Re: Gadget without InitEngine3D()?

Post by VeryVeryWell »

PureLust
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Re: Gadget without InitEngine3D()?

Post by PureLust »

VeryVeryWell wrote:I am talking about gadgets inside a screen and openwindowedscreen.
In this case I think you have to use the Gadget3D-Functions.

But - if I remember right - a few weeks ago I've seen a post, where someone announced his own Screen-Gadget-Library.
But, right now I was not able to find it again, sorry. :?

[Edit:]
VeryVeryWell wrote:Cool! I had been found!
http://www.purebasic.fr/german/viewtopi ... 0&start=20
Yeah ... that's the one I was looking for. Image
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[DeFlicker] - easily deflicker your resizeable Windows
[WinFX] - Window Effects (incl. 'click-through' Window)
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Re: Gadget without InitEngine3D()?

Post by #NULL »

there is a thread in the english forum too: http://www.purebasic.fr/english/viewtopic.php?t=31357
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Re: Gadget without InitEngine3D()?

Post by VeryVeryWell »

PureLust, #NULL, thanks! I could not find this topic here :)
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