without gtk?
without gtk?
Is it possible at all to use purebasic without having gtk installed?
I used pb 4.20 before and my code worked.
Now I wanted to switch to the newest compiler (4.5.1) and it tells me it wants all the gtk libraries.
I use sdl commands only, as I want my game to run everywhere.
But it seems even if I open a window now I need gtk.
Is this right?
I used pb 4.20 before and my code worked.
Now I wanted to switch to the newest compiler (4.5.1) and it tells me it wants all the gtk libraries.
I use sdl commands only, as I want my game to run everywhere.
But it seems even if I open a window now I need gtk.
Is this right?
Re: without gtk?
If you use any of the gui commands (i.e. opening a window) or even use the Messagerequester, GTK librairies are used.
It could not be, that on previous versions no GTK libs are installed and using a window or messagerequester was possible... afaik since the first version of PB for linux GTK was used (in earlier Versions gtk1 from 4.0 on V2.0)
So if you didn´t change your distro in any way, the code running (and requesting libs) on 4.51 MUST request the same libs on 4.20
... if not... it´s another issue ... may you post the error output here
It could not be, that on previous versions no GTK libs are installed and using a window or messagerequester was possible... afaik since the first version of PB for linux GTK was used (in earlier Versions gtk1 from 4.0 on V2.0)
So if you didn´t change your distro in any way, the code running (and requesting libs) on 4.51 MUST request the same libs on 4.20
... if not... it´s another issue ... may you post the error output here
Re: without gtk?
This is what the compiler gives me:
I just open a screen. No window.
I do not (knowingly) use gtk elements.
Code: Select all
62829 lines processed.
Creating the executable.
Package gtk+-2.0 was not found in the pkg-config search path.
Perhaps you should add the directory containing `gtk+-2.0.pc'
to the PKG_CONFIG_PATH environment variable
No package 'gtk+-2.0' found
Error: Linker
Mouse.a(Mouse.o): In function `UnacquireMouse':
Mouse.c:(.text+0x59): undefined reference to `XUngrabPointer'
Mouse.c:(.text+0x6f): undefined reference to `XUndefineCursor'
Mouse.a(Mouse.o): In function `PB_ExamineMouse':
Mouse.c:(.text+0xf7): undefined reference to `XDefineCursor'
Mouse.c:(.text+0x141): undefined reference to `XGrabPointer'
Mouse.c:(.text+0x1b7): undefined reference to `XQueryPointer'
Mouse.c:(.text+0x213): undefined reference to `XWarpPointer'
Mouse.c:(.text+0x3b5): undefined reference to `XCreatePixmap'
Mouse.c:(.text+0x3df): undefined reference to `XCreateGC'
Mouse.c:(.text+0x415): undefined reference to `XFillRectangle'
Mouse.c:(.text+0x451): undefined reference to `XCreatePixmapCursor'
Mouse.c:(.text+0x45f): undefined reference to `XFreePixmap'
Mouse.c:(.text+0x471): undefined reference to `XFreeGC'
Mouse.a(Mouse.o): In function `PB_MouseLocate':
Mouse.c:(.text+0x54a): undefined reference to `XWarpPointer'
Screen.a(CloseScreen.o): In function `PB_CloseScreen':
CloseScreen.c:(.text+0x45): undefined reference to `gtk_widget_get_type'
CloseScreen.c:(.text+0x51): undefined reference to `g_type_check_instance_cast'
CloseScreen.c:(.text+0x59): undefined reference to `gtk_widget_destroy'
Screen.a(OpenWindowedScreen.o): In function `AutoStretchScreen':
OpenWindowedScreen.c:(.text+0x29): undefined reference to `gtk_widget_get_type'
OpenWindowedScreen.c:(.text+0x3a): undefined reference to `g_type_check_instance_cast'
OpenWindowedScreen.c:(.text+0x4a): undefined reference to `gtk_widget_set_size_request'
OpenWindowedScreen.c:(.text+0x9c): undefined reference to `XMoveWindow'
Screen.a(OpenWindowedScreen.o): In function `DestroyHandler':
OpenWindowedScreen.c:(.text+0xfc): undefined reference to `gtk_object_get_type'
OpenWindowedScreen.c:(.text+0x108): undefined reference to `g_type_check_instance_cast'
OpenWindowedScreen.c:(.text+0x130): undefined reference to `gtk_signal_compat_matched'
Screen.a(OpenWindowedScreen.o): In function `PB_OpenWindowedScreen2':
OpenWindowedScreen.c:(.text+0x1ba): undefined reference to `gtk_widget_get_type'
OpenWindowedScreen.c:(.text+0x1c2): undefined reference to `gtk_object_get_type'
OpenWindowedScreen.c:(.text+0x1d1): undefined reference to `g_type_check_instance_cast'
OpenWindowedScreen.c:(.text+0x1e1): undefined reference to `gtk_object_get_data'
OpenWindowedScreen.c:(.text+0x1f0): undefined reference to `g_type_check_instance_cast'
OpenWindowedScreen.c:(.text+0x208): undefined reference to `gtk_fixed_get_type'
OpenWindowedScreen.c:(.text+0x22b): undefined reference to `g_type_check_instance_is_a'
OpenWindowedScreen.c:(.text+0x27c): undefined reference to `g_type_check_instance_cast'
I do not (knowingly) use gtk elements.
Re: without gtk?
In fact the screen is a window. So GTK libraries are needed, even if you just want to open screen.Brujah wrote:I just open a screen. No window.
I do not (knowingly) use gtk elements.
Best regards
Guimauve
Re: without gtk?
Hi Brujah,
not that I knew a lot about GTK+ and how and where it has to be installed, but the compiler messages you posted are not uncommon to me.
I only get these messages when some kind of screen output is demanded, never for 'normal' windows. In this case I have to set the compiler option 'library subsystem' to : opengl and then it works fine.
Hopefully this already solves it for you as well (and make sure to write it in small letters).
Greetings ~ Vera
not that I knew a lot about GTK+ and how and where it has to be installed, but the compiler messages you posted are not uncommon to me.
I only get these messages when some kind of screen output is demanded, never for 'normal' windows. In this case I have to set the compiler option 'library subsystem' to : opengl and then it works fine.
Hopefully this already solves it for you as well (and make sure to write it in small letters).
Greetings ~ Vera
Two growing code-collections: WinApi-Lib by RSBasic ~ LinuxAPI-Lib by Omi
Missing a download-file on the forums? ~ check out this backup page.
Missing a download-file on the forums? ~ check out this backup page.
Re: without gtk?
sorry to be contrary ..
but using the subsystem "opengl" doesn´t change anything as he is using a windowed screen .... (see compiler output)
here are all dev-libs missing....
Guessing you´re using LinuxMint (as shown in your signature) then there should be NO problem as I use LM by myself...
Just install all the -dev libs for GTK 2.0 sdl1.2 ... use
hope, I did not missed a package ....

but using the subsystem "opengl" doesn´t change anything as he is using a windowed screen .... (see compiler output)
here are all dev-libs missing....
Guessing you´re using LinuxMint (as shown in your signature) then there should be NO problem as I use LM by myself...
Just install all the -dev libs for GTK 2.0 sdl1.2 ... use
Code: Select all
sudo apt-get install build-essential libgtk2.0-dev libgnome2-dev libgnomeprintui2.2-dev libxine-dev libsdl1.2-dev libiodbc2-dev
Re: without gtk?
The point is I do not want to install the gtk libraries.
My game uses nothing that requires gtk I use sdl only.
It can't be that opening the screen requires gtk, as I did this with pb 4.20 as well without requiring to install the gtk-dev libs.
opengl is no option as well, as I want my game to run everywhere.
My game uses nothing that requires gtk I use sdl only.
It can't be that opening the screen requires gtk, as I did this with pb 4.20 as well without requiring to install the gtk-dev libs.
opengl is no option as well, as I want my game to run everywhere.
Re: without gtk?
I just downloaded the pb 4.20 compiler for linux from the museum and it compiled my game without requiring any gtk libs.
So this has definately changed.
So this has definately changed.
Re: without gtk?
Just to clarify: Do you use OpenScreen() or OpenWindowedScreen() ?
If you use OpenScreen() only, then SDL and XLib should be enough. I will take a closer look.
If you use OpenScreen() only, then SDL and XLib should be enough. I will take a closer look.
quidquid Latine dictum sit altum videtur
Re: without gtk?
OpenWindowedScreen() requires allways gtk, you can't use it without.
Re: without gtk?
When I use pb 4.20 openwindowedscreen does not require gtk!
If you don't believe me just try it.
If you don't believe me just try it.