when looking at the homepage you have
On it but to do anything with 3d under windows you need the Engine3d.dll under Linux you need the Engine3d.so and under the mac you have another file thats required (about 14.5Mb). Surely this is an oversight or are you planning on merging the Ogre 3d engine with Purebasic now that its under MIT License. If you plan to merge it could you merge everything so that we can use all the features of the engine rather than select bits, you could also make it modular like engine, physics and shaders etc.- No external DLLs, runtime interpreter or anything else required when creating executables
Thoughts people