Physics in 2d Game

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spongehammer
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Physics in 2d Game

Post by spongehammer »

Hi
i am not asking how to do it, but is it possible to have physics integrated into a 2d game similar to the physics in the popular iphone game Angry Birds.
Is it practical to program such a game with PB. I have seen some good 3d stuff done in PB but not much 2d.

thanks
I looked up 'paranoid' in the dictionary this morning.
It said, 'what do you want to know that for?'
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Comtois
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Re: Physics in 2d Game

Post by Comtois »

search Chipmunk , you will find some examples here.
Please correct my english
http://purebasic.developpez.com/
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PureLeo
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Re: Physics in 2d Game

Post by PureLeo »

search for Chipmunk wrapper, there is a good one around...
or hge engine with box2d integrated
http://www.purebasic.fr/english/viewtop ... 13&t=43394

sadly i couldn't find a box2d only wrapper, which is very easy to use
spongehammer
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Re: Physics in 2d Game

Post by spongehammer »

Thanks for the replies :-)
I looked up 'paranoid' in the dictionary this morning.
It said, 'what do you want to know that for?'
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