ScreenOutput or ImageOutput
ScreenOutput or ImageOutput
Would it be good practice to use ImageOutput at all times for game drawing instead of ScreenOutput and then just once each frame draw that image to ScreenOutput?
Re: ScreenOutput or ImageOutput
No.Raybarg wrote:Would it be good practice to use ImageOutput at all times for game drawing instead of ScreenOutput and then just once each frame draw that image to ScreenOutput?
The screen is allready double buffert.
btw. drawing to a image is the slowest way you can go as it's not done by the graphics card.
Re: ScreenOutput or ImageOutput
Probably not because I imagine imageoutput can't offer the hw acceleration you can get using d3d or opengl using screenoutput.
Woops, thorium was faster
Woops, thorium was faster
"Have you tried turning it off and on again ?"
Re: ScreenOutput or ImageOutput
So I should use Sprite3D library if I want to get groovy with Alpha channel then? 
Re: ScreenOutput or ImageOutput
YepRaybarg wrote:So I should use Sprite3D library if I want to get groovy with Alpha channel then?

