Hi
The documentation discusses a NetworkServer but it appears as if I must constantly poll the server using NetworkServerEvent() to determine if a connection has been made. Am I correct in my understanding?
I would prefer a type of SocketServer function that creates a server that listens on a port and automatically calls a function on a separate thread to handle the connection and then goes back to listening on the port again. Is their such a function in PB?
Perhaps I am wrong but it seems to me that it might be possible to miss connections if I write all the polling and thread initiation to handle the request in PB? Any suggestions or ideas would be appreciated. I need to build a socket server that can scale to handle hundreds and perhaps thousands of requests coming into the server possibly simultaneously.
Thanks,
Simon
Socket Server Questions
Socket Server Questions
Simon White
dCipher Computing
dCipher Computing
