LJ wrote:I'm not going to show you how to optimize the mesh and FPS using the distance and the FOV parameters, don't have the time. Suffice to say, keep your camera low to the ground and tweak the FOV to optimize the fps. Nuff said.
Guess I have to repeat myself again: I do not want to change the FOV.
Altering the FOV will affect the number of triangles that get drawn, I already told you I know this, but is not a way to optimize the FPS - altering the FOV affects the perspective of the drawing, which will make nearer/closer objects seems larger/smaller (or give the impression that the viewer is larger/smaller), which, as said, is not what I want.
If you don't have a solution (and I don't think there is one at the moment, because the commands just aren't exposed in PB), don't waste your breath - or in this case, your bytes
