When i try the Sound3d example that comes with PB 4.4x it doesn't seem to work as intended... no matter how far i am from the mesh, the sound keeps the same volume... maybe im doing something wrong (but im just compiling the example :S)
is it an issue with the example? could someone write a little working example based on that one?
!: btw, my "library subsystem" is set to blank or opengl, because even if dxdiag says i have directx 9.0c, it wont work to set it up to directx9 on pb
Sound3D not working
- Kaeru Gaman
- Addict
- Posts: 4826
- Joined: Sun Mar 19, 2006 1:57 pm
- Location: Germany
Re: Sound3D not working
because since 4.40, DX9 is default Subsystem, it is applied when you enter nothing.PureLeo wrote:!: btw, my "library subsystem" is set to blank or opengl, because even if dxdiag says i have directx 9.0c, it wont work to set it up to directx9 on pb
enter "DirectX7" to use DX7 subsystem.
oh... and have a nice day.
Re: Sound3D not working
hm.. ok i've tried that too... but the volume keeps the same no matter how far i am from the mesh :/
Re: Sound3D not working
You have to move the object not the camera like in the example.
Re: Sound3D not working
I've tried to move the entity...
Also keeps same volume :/
No working samples anybody?
Also keeps same volume :/
No working samples anybody?
Re: Sound3D not working
In the example change the line MoveCamera (...) to MoveNode (...)
Re: Sound3D not working
Works!
It's now like moving the object, instead of the player (camera) but i might be able to adjust that for my needs, thank you!
It's now like moving the object, instead of the player (camera) but i might be able to adjust that for my needs, thank you!