Windowed games?

Just starting out? Need help? Post your questions and find answers here.
coffeebean
User
User
Posts: 14
Joined: Sat Aug 16, 2003 6:16 pm

Windowed games?

Post by coffeebean »

Hi, I've been a BlitzBasic user for several years and i will remain :lol: (for all bb guy here). However im not impressed with the lack of functionality in BlitzPlus. :cry:

I've downloaded the demo of PB and so far find it quite easy to get to grips with. I'm developing several windowed games, in BlitzPlus i would create a canvas in a window and all 2d drawing commands were operated on that, is there a similar method with PB :?:
Kale
PureBasic Expert
PureBasic Expert
Posts: 3000
Joined: Fri Apr 25, 2003 6:03 pm
Location: Lincoln, UK
Contact:

Post by Kale »

Check out the 'OpenWindowedScreen()' function. :D
--Kale

Image
hypervox
User
User
Posts: 48
Joined: Mon Apr 28, 2003 10:02 am
Location: UK
Contact:

Post by hypervox »

Check out the purebasic games tutorials.

http://purebasic.hypervox.co.uk :wink:
PC 1:AMD Athlon XP 2000,Geforce 2 MX400 64Mb, Windows 2000 :D
PC 2:Intel P3 1ghz, Nvidia Vanta 16Gb, Windows 2000 :)
Registered Purebasic User :D

PureBasic Game Creation Site
http://www.hypervox.co.uk/PureBasic/
coffeebean
User
User
Posts: 14
Joined: Sat Aug 16, 2003 6:16 pm

Post by coffeebean »

Thanks peeps, cant get used to these command names,

hypervox - I looked at your tuts, a little basic for me, but still useful.

BTW im converting my 95% Finished Blitzplus game, Push'em, took 3 weeks to code in BP so converting it shouldn't take too long.

Image

and maybe my 60% finished AlphaBreed game from Blitz2D to make use of the PB 3D sprite commands.

Image

What this space.
Post Reply