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 Post subject: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Tue Apr 20, 2010 9:19 pm 
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Hi guys,
in December last year I started a game project called xMas Survivor. After a very successful development phase I released a demo version in the german forums and now want to do that here. :)

Well...as already mentioned in the title of this thread xMas Survivor is an ego-shooter and bases on a simple game concept called survivor mode (like in Max Payne 2): the player's goal is to kill as many enemies as possible on a little map and by this way to collect points which allow to unlock new weapons etc.
Later there will be also an online highscore available (my team partner is currently working on this).

The demo version just contains 2 weapons and a map. The final version is still in development.

Screenshot:
Image

Video/Project site:
http://www.toxyvision.com/index.php?id=xmassurvivor

Download:
xMas Survivor Demo 1.0 Setup
(the setup is just a self-extractor, no worry)

Control wrote:
WASD - move
left mouse button - shoot
R/right mouse button - reload
1,2,3... - select weapon
Shift - sprint
C - crouch


It is recommended to patch the game before playing it!

And now, have fun! :D

I would appreciate your feedback. If there is anyone who wants to make some maps for this game just contact me.

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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Sat May 01, 2010 10:56 pm 
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May I ask if this is developed exclusively using PB native code, or are you using thirdparty 3D libraries?

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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Wed May 05, 2010 12:21 pm 
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It is written in PB but I am using another 3D Engine.

Seems that you guys do not like this kind of games, only 1 comment in two weeks..

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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Wed May 05, 2010 12:55 pm 
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Haven't you got a linux executable ?


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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Wed May 05, 2010 1:15 pm 
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No, the 3D engine I am using is based on DirectX and therefore it is only supported for Windows.

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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Wed May 05, 2010 9:00 pm 
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PureBasic Bullfrog
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Quote:
Seems that you guys do not like this kind of games, only 1 comment in two weeks..

I'd be very interested in trying it out if it used the Purebasic 3D engine, I've been waiting for some 3D coders to show what it's capable of.

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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Sat May 22, 2010 9:08 pm 
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May I ask which engine was used?


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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Sun May 23, 2010 2:49 am 
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I'm not sure but I think to remember that the engine is from DarkBasic.

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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Thu Jun 03, 2010 9:35 pm 
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No, the Engine I am using is called Blitz3D.

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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Sat Jun 05, 2010 2:15 am 
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cool, i have this engine too :)

did you use shaders? (looks like you did)
could you tell me which plugins(shader, shadow, etc) was used?


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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Sat Jun 05, 2010 3:39 pm 
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Quote:
did you use shaders? (looks like you did)

:lol: ?
Blitz3D uses DX7 so there are no shaders available.

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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Sat Jun 05, 2010 7:42 pm 
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True :mrgreen:

But there are a lot of plugins available...
Your graphics seem too cool for blitz3d


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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Sat Jun 05, 2010 8:17 pm 
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Quote:
Your graphics seem too cool for blitz3d

Maybe it is the bloom effect which makes the game look cool. I developed it myself (it is not a blitzhack or something like that). :)

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 Post subject: Re: xMas Survivor - Ego-Shooter Project [DEMO]
PostPosted: Sat Jun 05, 2010 8:30 pm 
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Yeah :] might be the bloom effect, then no blitz3d plugins or stuff, cool to know! Thanks...

Could you share how was it made?


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