I have got only one small question relating to the n3xtd-engine.
how can I get the Bone-NodeID (pointer) of a bone animated mesh by the bone's name? for example the bone "hand"
I want a sword to be the child of the player's hand ( so that he can change his weapons without remodelling the whole playermodel.)
In the thalius-irrlicht-wrapper, there was a function
Code: Select all
IrrGetB3DJointNode ( *p_anz_mesh\nodeID , bonename )thanks in advance
-Walker (max)
