Sound Engine

Everything else that doesn't fall into one of the other PB categories.
Ralf
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Sound Engine

Post by Ralf »

Whats the best way to scroll and edit pattern datas like OctaMed on Win32? Is there any way to play sound on different channels with pure using SoundLib or any API/DX calls?
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Post by Psychophanta »

For the first question (and i hope Fred don't see this answer which is almost nothing to do with PB :oops: ):
please visit http://www.modplug.com and download the modplug tracker. There is, without doubts, the best amiga module (like Impulse Tracker, OctaMED, XM, S3M, and .MOD) alternative for PC and MSWindows.

For the second question: I don't know what do you mean exactly with different channels, but you can make easely (without threads) a realtime sampling-merging with module (.MOD, etc) output and standard sound (.WAV, etc.) output.


AL
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Post by Ralf »

Psychophanta wrote:For the first question (and i hope Fred don't see this answer which is almost nothing to do with PB :oops: ):
please visit http://www.modplug.com and download the modplug tracker. There is, without doubts, the best amiga module (like Impulse Tracker, OctaMED, XM, S3M, and .MOD) alternative for PC and MSWindows.

For the second question: I don't know what do you mean exactly with different channels, but you can make easely (without threads) a realtime sampling-merging with module (.MOD, etc) output and standard sound (.WAV, etc.) output.


AL
First: There are surely some other and much better trackers available, instead using ModPlug. Anyway thanks.

Second: Want to play different samples at once like bass on channel1, meldody on channel2, ... Missing something like PlaySample(#sample,#channel) and commands like SetPeriod or something like this to play sample in different octaves.
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Post by Psychophanta »

There are surely some other and much better trackers available, instead using ModPlug.

??, please, tell me one.

Want to play different samples at once like bass on channel1, meldody on channel2, ... Missing something like PlaySample(#sample,#channel) and commands like SetPeriod or something like this to play sample in different octaves.

Ok, i understand you.
PB has not extended soundwave sampling commands.
You can play a sample at different octaves using SoundFrequency() function, you can control pan and volume in real time, but it is not possible to use different channels with sound library. :(
It could be a good thing for the wishlist. :?


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Post by Psychophanta »

Mistake :x

It is possible and easy to sample several soundwaves at same time with sound library. :wink:
Come on! What is the problem for to use different channels?



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Post by Tranquil »

The one and only music-tracker is Renoise. www.renoise.com which supports VST, ASIO and full midi!!

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Post by Fred »

Wrong, the only one is ProTracker 3.0 on Amiga ;)
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Post by Tranquil »

Oh I loved it! OctaMed, Startracker/Protracker (I used Protracker 4.x dont know the exact version) 4 channel stereo rulez. And Mod2Smp was the best tool ever. :-)

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Post by Flype »

Wrong, the only one is ProTracker 3.0 on Amiga
Yeaaah :D

Fred, I guess that u're a long-time-ago amiga-user ! Have you ever written games on amiga ? If so, it could be nice to have a look at your old products :wink: Nostalgia...
No programming language is perfect. There is not even a single best language.
There are only languages well suited or perhaps poorly suited for particular purposes. Herbert Mayer
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Post by Ralf »

mhhhh... amiga was a great machine! Someone an idea how to realize a patternscroller like in Protracker and to edit the notes and effects!?

Fred:
Is there any support in next version to play Sounds on different cannels!?
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Post by Fred »

The problem is DX7 which seems to diasallow the same sound used for different channel (!). I will see what I can do.
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