Mesh exporter for Anim8or?!?

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LarsG
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Mesh exporter for Anim8or?!?

Post by LarsG »

Does anybody know of an Ogre mesh exporter for Anim8or?!?

-Lars

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Post by LarsG »

*bump*

Is there no-one who knows?!
Or atleast a way of converting an object created using Anim8or to use it in PB?!? (hopefully using free tools)

-Lars

AMD Athlon XP2400, 512 MB RAM, Hercules 3D Prophet 9600 256MB RAM, WinXP
PIII 800MHz, 320 MB RAM, Nvidia Riva Tnt 2 Mach 64 (32MB), WinXP + Linux
17" iMac, 1.8 GHz G5, 512 MB DDR-RAM, 80 GB HD, 64 MB Geforce FX 5200, SuperDrive, OSX
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Paul
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Post by Paul »

If you visit the official OGRE website
http://ogre.sorceforge.net/
you will see there are 2 MESH exporters, designed for 3DSMax and Milkshape. If you can get your model out of Anim8or and into either of these packages, then you can export to MESH. :)




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Post by LarsG »

I have exported the Anim8or (v0.81) object as 3ds and imported it to Milkshape (v1.6.6.a).. That went fine.. But I can't export from Milkshape to Ogre Mesh... :(
I tried to extract the files I Dl'ed fromthe Ogre website, and put them into the main directory for Milkshape, but it doesn't work... :roll:
Have anybody encountered this problem??

-Lars

AMD Athlon XP2400, 512 MB RAM, Hercules 3D Prophet 9600 256MB RAM, WinXP
PIII 800MHz, 320 MB RAM, Nvidia Riva Tnt 2 Mach 64 (32MB), WinXP + Linux
17" iMac, 1.8 GHz G5, 512 MB DDR-RAM, 80 GB HD, 64 MB Geforce FX 5200, SuperDrive, OSX
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i have the same problem i'm, using milkshape 1.6

Post by Tudor »

i've asked on ogre forums.
so far no RE:

have u solved this?
ppl seem to be using the exporter at least they're talking about it.
coud it be a different version, i'm using the one precompiled one.
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Post by hypervox »

I managed to get it working Ok, but I can't remember the exact steps. I remeber placing the DLL's into the milkshape dir, and then changing the "shortcuts.ini" file to include the exporter, so I could see it on the menu. The rest I'm afraid, is a blur... 8O
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Post by LarsG »

Sorry guys.. had forgotten about this thread...
Yes, the problem is solved..
Had to copy devil.dll, msvcp70.dll and msvcr70.dll to the windows\system32 directory...

-Lars

AMD Athlon XP2400, 512 MB RAM, Hercules 3D Prophet 9600 256MB RAM, WinXP
PIII 800MHz, 320 MB RAM, Nvidia Riva Tnt 2 Mach 64 (32MB), WinXP + Linux
17" iMac, 1.8 GHz G5, 512 MB DDR-RAM, 80 GB HD, 64 MB Geforce FX 5200, SuperDrive, OSX
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