All Ogre Examples Crash
All Ogre Examples Crash
Well thats about the size of it, really. I was just loading and testing the samples, and all of the Ogre examples crash.
EG:
AppName: purebasic21980646.exe AppVer: 0.0.0.0 ModName: kernel32.dll
ModVer: 5.1.2600.1106 Offset: 00016b97
I don't have any problems with OpenGL in general. The OpenGL Cube demo works perfectly ( that's not using Ogre, I know ) and I'm using 3dsMax with the OpenGL renderer, not to mention I have some games which use OpenGL.
Suggestions?
EG:
AppName: purebasic21980646.exe AppVer: 0.0.0.0 ModName: kernel32.dll
ModVer: 5.1.2600.1106 Offset: 00016b97
I don't have any problems with OpenGL in general. The OpenGL Cube demo works perfectly ( that's not using Ogre, I know ) and I'm using 3dsMax with the OpenGL renderer, not to mention I have some games which use OpenGL.
Suggestions?
Yes, it has been reported before, have you tried the demos on the OGRE homesite, if they work chances are that PureBasic might be the one at fault here.
Apologies, I thought Ogre was OpenGL + DirectX 7, but I was under the impression that PB used it the OpenGL renderer.
DirectX 7 isn't a problem. For one thing, DirectX is backwards compatible so any more recent version is 100% compatible. For another, I've written three games in Blitz3d, which also uses DirectX7, and I was in fact testing one this morning. I have absolutely no DirectX 7 problems.
My system is more than capable of dealing with anything DirectX 7 can throw at it. I'm currently using a Radeon 9700 Pro with latest Cat drivers.
I'll try something from the Ogre site, and see if the problem is with Ogre or with PB.
DirectX 7 isn't a problem. For one thing, DirectX is backwards compatible so any more recent version is 100% compatible. For another, I've written three games in Blitz3d, which also uses DirectX7, and I was in fact testing one this morning. I have absolutely no DirectX 7 problems.
My system is more than capable of dealing with anything DirectX 7 can throw at it. I'm currently using a Radeon 9700 Pro with latest Cat drivers.
I'll try something from the Ogre site, and see if the problem is with Ogre or with PB.
Yes
Yes, we have reported this bug to Fred. You will find it in the Bugs section, or better, search for the InitEngine3D() command. The 3D engine does not initialize properly, you should get errors some of the time (if you keep trying) that says can't use 3D commands until 3D engine is initialized properly.