Hi there!
I'm searching for a programming language that can compile Win and Mac OS X programs. PureBasic seems to be able to do that. But what about the built-in OGRE engine? Will 3D applications built with PureBasic using OGRE also compile under Mac OS X?
PureBasic for cross platform 3D development?
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jamirokwai
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Re: PureBasic for cross platform 3D development?
Hi SKE,SKE wrote:Hi there!
I'm searching for a programming language that can compile Win and Mac OS X programs. PureBasic seems to be able to do that. But what about the built-in OGRE engine? Will 3D applications built with PureBasic using OGRE also compile under Mac OS X?
yes, you may use OGRE on Mac OS X. If you have a look at http://www.purebasic.fr/english/viewtop ... 12&t=38447, eddy uses OGRE to add a great 3D-sprite-engine to PB. I also saw some more examples on the forum. You might have to search for them. And in the official distribution package of PB, there are some examples how to use OGRE.
I don't know exactly, but the demo of PB does not support OGRE, but the full version does out of the box. Don't take OGRE to easy. You have to get into programming and creating 3D-Things, which will take its time.
Regards,
JamiroKwai
JamiroKwai
