PureBasic for cross platform 3D development?

Advanced game related topics
User avatar
SKE
New User
New User
Posts: 1
Joined: Mon Nov 02, 2009 3:12 pm

PureBasic for cross platform 3D development?

Post by SKE »

Hi there!
I'm searching for a programming language that can compile Win and Mac OS X programs. PureBasic seems to be able to do that. But what about the built-in OGRE engine? Will 3D applications built with PureBasic using OGRE also compile under Mac OS X?
jamirokwai
Enthusiast
Enthusiast
Posts: 799
Joined: Tue May 20, 2008 2:12 am
Location: Cologne, Germany
Contact:

Re: PureBasic for cross platform 3D development?

Post by jamirokwai »

SKE wrote:Hi there!
I'm searching for a programming language that can compile Win and Mac OS X programs. PureBasic seems to be able to do that. But what about the built-in OGRE engine? Will 3D applications built with PureBasic using OGRE also compile under Mac OS X?
Hi SKE,

yes, you may use OGRE on Mac OS X. If you have a look at http://www.purebasic.fr/english/viewtop ... 12&t=38447, eddy uses OGRE to add a great 3D-sprite-engine to PB. I also saw some more examples on the forum. You might have to search for them. And in the official distribution package of PB, there are some examples how to use OGRE.

I don't know exactly, but the demo of PB does not support OGRE, but the full version does out of the box. Don't take OGRE to easy. You have to get into programming and creating 3D-Things, which will take its time.
Regards,
JamiroKwai
Post Reply