SpinGadget(#Gadget, x, y, Width, Height, Minimum, Maximum, Increment [, Flags])
So, when #PB_Spin_Numeric flag is set, instead of the default increment of 1, Developer can specify 0.1, 2, 10, 100 etc.
IdeasVacuum
SpinGadget: Add an Increment value
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Re: SpinGadget: Add an Increment value
No, that's the coder's responsibility. All the SpinGadget does is go up or down; it's the coder who then changes the value by whatever increment they desire.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
- Kaeru Gaman
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Re: SpinGadget: Add an Increment value
not correct.
I pimped the manual example to make a test:
as you see, I alter the current value by 3 to get a step of 4
the up/Down Event itself already changes the state by 1
... but I think those are SysInternals, I doubt it could be PureBasic's responsability to offer alternate step sizes.
I pimped the manual example to make a test:
Code: Select all
#Win_1 = 0
#Gad_Spin = 0
If Not OpenWindow(#Win_1, 0, 0, 140, 70, "SpinGadget", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
End
EndIf
SpinGadget (#Gad_Spin, 20, 20, 100, 25, 0, 255)
SetGadgetState (#Gad_Spin, 64) : SetGadgetText(#Gad_Spin, "64")
Repeat
Event = WaitWindowEvent()
EvGad = EventGadget()
EvTyp = EventType()
Select Event
Case #PB_Event_CloseWindow
EXIT = #True
Case #PB_Event_Gadget
Select EvGad
Case #Gad_Spin
Select EvTyp
Case #PB_EventType_Change
; ** manual User input
SetGadgetText( #Gad_Spin, Str( GetGadgetState( #Gad_Spin )))
Case 1
; ** UP pressed
SetGadgetState( #Gad_Spin, GetGadgetState( #Gad_Spin ) +3 )
SetGadgetText( #Gad_Spin, Str( GetGadgetState( #Gad_Spin )))
Case -1
; ** DOWN pressed
SetGadgetState( #Gad_Spin, GetGadgetState( #Gad_Spin ) -3 )
SetGadgetText( #Gad_Spin, Str( GetGadgetState( #Gad_Spin )))
EndSelect
EndSelect
EndSelect
Until EXIT
the up/Down Event itself already changes the state by 1
... but I think those are SysInternals, I doubt it could be PureBasic's responsability to offer alternate step sizes.
oh... and have a nice day.
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Re: SpinGadget: Add an Increment value
...I don't see it as wrong, a wish is a wish after all!
Other languages I use do have this facility.

IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
- Kaeru Gaman
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Re: SpinGadget: Add an Increment value
my remark "not correct" was the answer to "it's the coder who then changes the value by whatever increment they desire",
because the inc/dec of 1 is as shown directly connected with the event.
I just don't know if this step of 1 is connected with PureBasic's internals or with the OS' internals.
if the first, an alternate stepvalue would be easy to implement.
if the latter, it would mean to put some extra eventhandling upon the implementation, maybe via callback or whatever...
because the inc/dec of 1 is as shown directly connected with the event.
I just don't know if this step of 1 is connected with PureBasic's internals or with the OS' internals.
if the first, an alternate stepvalue would be easy to implement.
if the latter, it would mean to put some extra eventhandling upon the implementation, maybe via callback or whatever...
oh... and have a nice day.