jamirokwai wrote:The png converted to bmp also display in blue. The blue parts of this screenshot should display in yellow.
You mean the colors are inverted.
Possibly, yes.
Did you try this code with your own texture ?
Yes. I used the bub.png, converted it to yellowish with a white background with no blue in it. The background is displayed in blue, not white, as I would expect it to be.
; ======================================
; EXAMPLE 4
; ======================================
DisableExplicit
InitMouse()
InitKeyboard()
InitEngine3D()
InitSprite()
Add3DArchive(".", #PB_3DArchive_FileSystem)
#w=800
#h=600
OpenWindow(0, 0, 0, #w, #h, "SpriteFX")
OpenWindowedScreen(WindowID(0), 0, 0, #w, #h, 0, 0, 0)
CreateGlobalAnimationFX(1, "0-19,18-0", 20)
Dim KABOOM(150)
If CreateView(0, 0, 0, #w, #h, 0)
If AddLayer(1, "ex2.jpg", #Layer_Blend_Add)
SetLayerFrameGrid(1, 4, 5)
For i=0 To ArraySize(KABOOM())
KABOOM(i)=AddSprite(#PB_Any, Random(800), Random(600), 64, 64)
sc.f=1+Random(300)/100
ScaleSprite(KABOOM(i), sc, sc)
SetSpriteFX(KABOOM(i), 1)
Next
EndIf
EndIf
Repeat
RenderViews()
RenderWorld()
FlipBuffers()
ExamineKeyboard()
Until KeyboardPushed(#PB_Key_Escape) And WaitWindowEvent(0)=#PB_Event_CloseWindow
For your information (Mac OS X pb4.31 x86). This example displays a frozen screen without animation. After a few moments, the debugger tells me about "Invalid Memory Access" at ExamineKeyboard(). It is not possible to exit via the ESC-key.
Also regarding the Animation-Feature: #MAXLONG is no constant predefined for Mac OS X x86 atm. I suppose the value is 2147483647, coming from a windows-PB. Since this seems to be a windows-api-constant: could be better to avoid these values for cross-platform-support?!
Here is the ogre.log. There is no problem logged. I suppose the error sits inside the software-rendering-routines?
11:09:28: Creating resource group General
11:09:28: Creating resource group Internal
11:09:28: Creating resource group Autodetect
11:09:28: SceneManagerFactory for type 'DefaultSceneManager' registered.
11:09:28: Registering ResourceManager for type Material
11:09:28: Registering ResourceManager for type Mesh
11:09:28: Registering ResourceManager for type Skeleton
11:09:28: MovableObjectFactory for type 'ParticleSystem' registered.
11:09:28: OverlayElementFactory for type Panel registered.
11:09:28: OverlayElementFactory for type BorderPanel registered.
11:09:28: OverlayElementFactory for type TextArea registered.
11:09:28: Registering ResourceManager for type Font
11:09:28: ArchiveFactory for archive type FileSystem registered.
11:09:28: ArchiveFactory for archive type Zip registered.
11:09:28: FreeImage version: 3.10.0
11:09:28: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
11:09:28: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
11:09:28: DDS codec registering
11:09:28: Registering ResourceManager for type HighLevelGpuProgram
11:09:28: Registering ResourceManager for type Compositor
11:09:28: MovableObjectFactory for type 'Entity' registered.
11:09:28: MovableObjectFactory for type 'Light' registered.
11:09:28: MovableObjectFactory for type 'BillboardSet' registered.
11:09:28: MovableObjectFactory for type 'ManualObject' registered.
11:09:28: MovableObjectFactory for type 'BillboardChain' registered.
11:09:28: MovableObjectFactory for type 'RibbonTrail' registered.
11:09:28: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
11:09:28: plugins.cfg not found, automatic plugin loading disabled.
11:09:28: *-*-* OGRE Initialising
11:09:28: *-*-* Version 1.6.0RC1 (Shoggoth)
11:09:28: OpenGL Rendering Subsystem created.
11:09:28: Particle Emitter Type 'Point' registered
11:09:28: Particle Emitter Type 'Box' registered
11:09:28: Particle Emitter Type 'Ellipsoid' registered
11:09:28: Particle Emitter Type 'Cylinder' registered
11:09:28: Particle Emitter Type 'Ring' registered
11:09:28: Particle Emitter Type 'HollowEllipsoid' registered
11:09:28: Particle Affector Type 'LinearForce' registered
11:09:28: Particle Affector Type 'ColourFader' registered
11:09:28: Particle Affector Type 'ColourFader2' registered
11:09:28: Particle Affector Type 'ColourImage' registered
11:09:28: Particle Affector Type 'ColourInterpolator' registered
11:09:28: Particle Affector Type 'Scaler' registered
11:09:28: Particle Affector Type 'Rotator' registered
11:09:28: Particle Affector Type 'DirectionRandomiser' registered
11:09:28: Particle Affector Type 'DeflectorPlane' registered
11:09:28: CPU Identifier & Features
11:09:28: -------------------------
11:09:28: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU T7400 @ 2.16GHz
11:09:28: * SSE: yes
11:09:28: * SSE2: yes
11:09:28: * SSE3: yes
11:09:28: * MMX: yes
11:09:28: * MMXEXT: yes
11:09:28: * 3DNOW: no
11:09:28: * 3DNOWEXT: no
11:09:28: * CMOV: yes
11:09:28: * TSC: yes
11:09:28: * FPU: yes
11:09:28: * PRO: yes
11:09:28: * HT: no
11:09:28: -------------------------
11:09:28: *******************************************
*** Starting OSX OpenGL Subsystem ***
*******************************************
11:09:28: SceneManagerFactory for type 'OctreeSceneManager' registered.
11:09:28: SceneManagerFactory for type 'TerrainSceneManager' registered.
11:09:28: SceneManagerFactory for type 'BspSceneManager' registered.
11:09:28: Registering ResourceManager for type BspLevel
11:09:28: Added resource location '.' of type 'FileSystem' to resource group 'General'
11:09:28: GLRenderSystem::_createRenderWindow "PureBasic Ogre", 800x600 fullscreen miscParams: FSAA=0 colourDepth=32
11:09:28: Creating a Carbon Compatible Render System
11:09:30: GL_VERSION = 1.2 APPLE-1.5.48
11:09:30: GL_VENDOR = Intel Inc.
11:09:30: GL_RENDERER = Intel GMA 950 OpenGL Engine
11:09:30: GL_EXTENSIONS = GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_blend_equation_separate GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
11:09:30: ***************************
11:09:30: *** GL Renderer Started ***
11:09:30: ***************************
11:09:30: Registering ResourceManager for type GpuProgram
11:09:30: GLSL support detected
11:09:30: GL: Using framebuffer copy for rendering to textures (worst)
11:09:30: GL: Warning: RenderTexture size is restricted to size of framebuffer. If you are on Linux, consider using GLX instead of SDL.
11:09:30: RenderSystem capabilities
11:09:30: -------------------------
11:09:30: RenderSystem Name: OpenGL Rendering Subsystem
11:09:30: GPU Vendor: intel
11:09:30: Device Name: Intel GMA 950 OpenGL Engine
11:09:30: Driver Version: 1.2.0.0
11:09:30: * Fixed function pipeline: yes
11:09:30: * Hardware generation of mipmaps: yes
11:09:30: * Texture blending: yes
11:09:30: * Anisotropic texture filtering: yes
11:09:30: * Dot product texture operation: yes
11:09:30: * Cube mapping: yes
11:09:30: * Hardware stencil buffer: yes
11:09:30: - Stencil depth: 8
11:09:30: - Two sided stencil support: yes
11:09:30: - Wrap stencil values: yes
11:09:30: * Hardware vertex / index buffers: yes
11:09:30: * Vertex programs: yes
11:09:30: * Fragment programs: yes
11:09:30: * Supported Shader Profiles: arbfp1 arbvp1 glsl
11:09:30: * Texture Compression: yes
11:09:30: - DXT: yes
11:09:30: - VTC: no
11:09:30: * Scissor Rectangle: yes
11:09:30: * Hardware Occlusion Query: no
11:09:30: * User clip planes: yes
11:09:30: * VET_UBYTE4 vertex element type: yes
11:09:30: * Infinite far plane projection: yes
11:09:30: * Hardware render-to-texture: yes
11:09:30: * Floating point textures: no
11:09:30: * Non-power-of-two textures: yes
11:09:30: * Volume textures: yes
11:09:30: * Multiple Render Targets: 1
11:09:30: - With different bit depths: no
11:09:30: * Point Sprites: yes
11:09:30: * Extended point parameters: no
11:09:30: * Max Point Size: 64
11:09:30: * Vertex texture fetch: yes
11:09:30: - Max vertex textures: 16
11:09:30: - Vertex textures shared: yes
11:09:30: * GL 1.5 without VBO workaround: no
11:09:30: * Frame Buffer objects: no
11:09:30: * Frame Buffer objects (ARB extension): no
11:09:30: * Frame Buffer objects (ATI extension): no
11:09:30: * PBuffer suppport: no
11:09:30: * GL 1.5 without HW-occlusion workaround: no
11:09:30: Registering ResourceManager for type Texture
11:09:30: ResourceBackgroundQueue - threading disabled
11:09:30: Particle Renderer Type 'billboard' registered
11:09:30: Texture: bub2.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
11:09:30: WARNING: Mesh instance 'M4871036' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
11:09:35: Render Target 'PureBasic Ogre' Average FPS: 43.6009 Best FPS: 59.7015 Worst FPS: 0.545256
11:09:35: *-*-* OGRE Shutdown
11:09:35: CPU Identifier & Features
11:09:35: -------------------------
11:09:35: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU T7400 @ 2.16GHz
11:09:35: * SSE: yes
11:09:35: * SSE2: yes
11:09:35: * SSE3: yes
11:09:35: * MMX: yes
11:09:35: * MMXEXT: yes
11:09:35: * 3DNOW: no
11:09:35: * 3DNOWEXT: no
11:09:35: * CMOV: yes
11:09:35: * TSC: yes
11:09:35: * FPU: yes
11:09:35: * PRO: yes
11:09:35: * HT: no
11:09:35: -------------------------
11:09:35: *******************************************
*** Starting OSX OpenGL Subsystem ***
*******************************************
I think,OpenGL is more fast for sprites3D , than Ogre3D.
But Ogre use OpenGL and DirectX . Maybe Ogre more fast than OpenGL, for Windows.
What is your opinion?
eddy wrote:Wait, I didn't fix the problem in this last version.
jamirokwai wrote:
eddy wrote:- MacOS color problem (I think I found where is the problem)
I can confirm this. Tried it on the new purring Snow Leopard. Works great!
What was the problem???
I have to invert the sprite color before calling the function SetMeshData
But mac version of SetMeshData works with normal color.
That is indeed crap. Is this a problem of the Mac-version of Ogre or general behaviour? This will hopefully be fixed with a new version. I found the same bug a few minutes ago while trying the Mesh-example of PB.
Did you already open a bug-report for this behaviour?