I used to display packed images this way :
Code: Select all
result = NextPackFile ()
StartDrawing( ScreenOutput() )
drawimage( CatchImage( 1,result ) , 0, 0 )
StopDrawing()
FlipBuffers()
ClosePack()
Unfortunately Catchsprite does not work the same way.
So, how can I "transfer" the buffer where the BMP has been unpacked to
a #Sprite
Looking for aspirin....
