Hi,
1st of all, thanks PB Team for this great language.
2nd : Excuse my very bad english : i'm a french guy with school english level.
3rd : the requests
1° few days ago, i needed a function to format number/string. can you add a VB Like "Format" function : str$=Format(string/Number,Format)
Formats same as VB : #,@,0,-,+ like this :
str$=Format("123456","##_##_##)
display str$ gives 12_34_56
2° GrabSprite on a sprite, not only on a screen
GrabSpritetoSprite(SpriteSource,SpriteDestination,X,Y,Width,Height,[Mode]) mode same as createsprite() ones.
3° ClipSprite3D, i know there is a code in the forum to do that, but an integrated fuction would be great
4° Iif function ; Iif(test>100;"Great !!!";"Loser !!!")
No Else/endif in the code to test only one condition
5° a Boolean type, instead of using integer types
6° A stop command when we are in debugger on, to stop program at the moment where we have put the stop (ability to use F8 for step by step after the stop
nothing else for the moment, i'll add posts after this one if i have other ideas
thanks for reading, and giving positive critics
Some features i (will) need
- TazNormand
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- Kaeru Gaman
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Re: Some features i (will) need
#1 and #4 have examples in these forums (search for them), and #6 is just
the CallDebugger command. Welcome to PureBasic.
the CallDebugger command. Welcome to PureBasic.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
Hi,
Welcome to the PureBasic forums.
There have been fairly recent discussions of IIF, you can probaby search and find some very nice suggested alternatives.
There is an xmask by xombie.
You might take a look at these.
http://www.purebasic.fr/english/viewtop ... hlight=iif
http://www.purebasic.fr/english/viewtop ... ight=xmask
cheers,
Welcome to the PureBasic forums.
There have been fairly recent discussions of IIF, you can probaby search and find some very nice suggested alternatives.
There is an xmask by xombie.
You might take a look at these.
http://www.purebasic.fr/english/viewtop ... hlight=iif
http://www.purebasic.fr/english/viewtop ... ight=xmask
cheers,
- TazNormand
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- Location: France
Thanks for your answers m8
for the grabsprite on a sprite, i can confirm that use buffer doesn't work.
i've tried this code with no success, look at this thread is french forum :
http://www.purebasic.fr/french/viewtopi ... 482#101482
I know that Iif is not Basic, and there are many examples in the forum, but why not make PB evolve a little bit ???
I just suggest to add natively these features, i know all is possible when you want it. correct me if i'm wrong but is there a english proverb which say "Impossible is not English" ? french people have translated it too
@rsts : thanks for links, i'll see
EDIT : UseBuffer works very well, it was a wrong usage from me. i've just tested now, thanks Kaeru Gaman
code i used :
for the grabsprite on a sprite, i can confirm that use buffer doesn't work.
i've tried this code with no success, look at this thread is french forum :
http://www.purebasic.fr/french/viewtopi ... 482#101482
I know that Iif is not Basic, and there are many examples in the forum, but why not make PB evolve a little bit ???
I just suggest to add natively these features, i know all is possible when you want it. correct me if i'm wrong but is there a english proverb which say "Impossible is not English" ? french people have translated it too

@rsts : thanks for links, i'll see
EDIT : UseBuffer works very well, it was a wrong usage from me. i've just tested now, thanks Kaeru Gaman
code i used :
Code: Select all
Procedure BMFont() ; Définit la police Bitmap (sprites 1 à 42)
; charger la police bitmap, et en extraire les caractères
font=CatchImage(0,?font)
If font
p=CreateSprite(70,728*2,46*2,#PB_Sprite_Memory) ; Créer un sprite "géant" pour en extraire les sprites caractères
StartDrawing(SpriteOutput(70))
DrawImage(font,0,0) ; Dessiner image sur le sprite 1
StopDrawing()
TransparentSpriteColor(70,RGB(0,240,0))
; Extraction des caractères (1 seule ligne de 43 caractères )
; On lit la datasection FontWidths pour les tailles variables de caractères
Restore FontWidths
Repeat
Read wdth
If wdth>0
; Créer le sprite correspondant au caractère de la police
pp=CreateSprite(Car,wdth*2,46*2,#PB_Sprite_Memory)
; Sélectionner le caractère qui nous intéresse sur le Sprite global de la police
res=ClipSprite(70,X_Depart,0,wdth*2,46*2)
; Le buffer n'est plus l'écran mais le sprite que l'on va créer
UseBuffer(70)
; Grabber le sprite Caractère
res2=GrabSprite(Car,X_Depart,0,wdth*2,43*2,#PB_Sprite_Memory)
; Transparence du sprite caractère
TransparentSpriteColor(car,RGB(0,240,0))
Car+1 ; Caractère suivant
X_Depart+(Wdth*2) ; Décaler position dans image BitMap de la largeur précédemment lue
EndIf
Until wdth=0 ; Tant qu'il y a des données à "lire" en datas
UseBuffer(#PB_Default)
EndIf
EndProcedure
- Kaeru Gaman
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