EsGRID version 1.3.2 - 11 February 2009.
Version 1.3.2 fixes a very long outstanding bug related to the click-and-drag selection of multiple cells + a couple of minor bugs!
Automatic selection would occasionally assume a life of it's own!
Currently this fix is implemented only in the source code version of EsGRID for PB 4.3. A version for PB 4.2 will follow only if there is a demand for this.
small problem:
i have a esgrid in a container, sitting in a splitter, i can't see anything
can you solve this problem or must i the container remove?
the container makes somethinks easier for me
PureBasic 5.73 | SpiderBasic 2.30 | Windows 10 Pro (x64) | Linux Mint 20.1 (x64)
Old bugs good, new bugs bad! Updates are evil: might fix old bugs and introduce no new ones.
I have made a testcode, and it works, but not in my program.
I will find the bug, thanks for your help.
(No Frame3D)
// it works, i'm so stupid
PureBasic 5.73 | SpiderBasic 2.30 | Windows 10 Pro (x64) | Linux Mint 20.1 (x64)
Old bugs good, new bugs bad! Updates are evil: might fix old bugs and introduce no new ones.
ts-soft wrote:I have made a testcode, and it works, but not in my program.
I will find the bug, thanks for your help.
(No Frame3D)
// it works, i'm so stupid
You certainly are!
In my tests, the grid flickers a lot if inside a container whilst moving the splitter's divider etc. Applying #WS_CLIPCHILDREN to the container seemed to sort it out.
I may look like a mule, but I'm not a complete ass.
PureBasic 5.73 | SpiderBasic 2.30 | Windows 10 Pro (x64) | Linux Mint 20.1 (x64)
Old bugs good, new bugs bad! Updates are evil: might fix old bugs and introduce no new ones.
srod wrote:I have used EsGRIDs inside containers inside nxSplitters inside containers inside other nxSplitters without any problems or flicker.
I can't use nxSplitter :roll: no x64
PureBasic 5.73 | SpiderBasic 2.30 | Windows 10 Pro (x64) | Linux Mint 20.1 (x64)
Old bugs good, new bugs bad! Updates are evil: might fix old bugs and introduce no new ones.
That's true! The lazy b*stard author of Nexus still hasn't gotten around to converting it to x64! Then again he no longer has access to a 64-bit version of Windows!
Oh well...
I may look like a mule, but I'm not a complete ass.