J. Baker wrote:Ok, if you set Sprite3DQuality(1) while using your DirectX9 technique (which I'm thankful for) you do not get any bilinear filtering unless you zoom greater then the actual image size. Which in the DX7 you would still get bilinear filtering even at the images correct size, without zooming.
"your DirectX9 technique"? Arghh!
You did not even try to reproduce the problem in a separate example without the clipping code, did you? Of course you didn't! Otherwise you would have noticed it's a DX9 related issue!
J. Baker wrote:As for being a noob, I think not. I've been using PureBasic since 2002, maybe 01, I can't remember.
The problem is that you don't seem to look at least twice at your code. Thus you are not capable to spot even the simplest mistakes. Instead you spammed my thread two times with trivial problems that had
nothing to do with the code I posted.
J. Baker wrote:And yes, the first question of mine was my own mistake. But there's no need responding the way you do. I just thought it had something to do with your code. That's why I asked here.
Not only the first, the second as well. If you even have a third question please do us all a favor and post in "Coding Questions" this time. I'm getting tired of these false "bug reports".
J. Baker wrote:Anyway, like I said, I just won't post in your topics if you're going to be grouchy.
If someone is "grouchy", irrelevant now if that was true or not, you do call him an asshole in response?
Sir, you are out of your ****ing mind.