Developed or developing a new product in PureBasic? Tell the world about it.
eddy
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Posts: 1479 Joined: Mon May 26, 2003 3:07 pm
Location: Nantes
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by eddy » Sat Jan 17, 2009 2:35 pm
download link : http://www.datafilehost.com/download-9c1e41ca.html
video : http://fr.youtube.com/watch?v=sTHoWaTNJiA
- windows : OK
- mac : ???
- linux : ???
- chipmunk.txt (list of functions exported by Libdump)
- chipmunk.lib (static lib compiled by PelleC with 'smallest size' option)
- chipmunk.converter.pb (generate include file for PB)
- chipmunk.pb (chipmunk library for PB)
- examples
- win x86 platform test : OK
- win x64 platform test : ???
well i’d very much enjoy it if someone could compile a linux/mac version
(sources are included)
Last edited by
eddy on Sat Sep 26, 2009 4:20 pm, edited 19 times in total.
win10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
PB
PureBasic Expert
Posts: 7581 Joined: Fri Apr 25, 2003 5:24 pm
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by PB » Sat Jan 17, 2009 2:36 pm
Err, what is it?
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
eddy
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Posts: 1479 Joined: Mon May 26, 2003 3:07 pm
Location: Nantes
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by eddy » Sat Jan 17, 2009 2:41 pm
it's a 2D physic engine
win10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
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by IceSoft » Sat Jan 17, 2009 5:27 pm
Thanks eddy...great work. I like it...and I will use it
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
idle
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Location: New Zealand
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by idle » Sat Jan 17, 2009 9:50 pm
cool, will be interesting to see what people do with it.
eddy
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Posts: 1479 Joined: Mon May 26, 2003 3:07 pm
Location: Nantes
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by eddy » Sun Jan 18, 2009 3:56 pm
I noticed my 'returned structure' trick does not work.
The compiler didn't return structure as POINTER.
Code: Select all
cpvforangle(*RESULT.cpVect, angle.f)
win10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
DoubleDutch
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by DoubleDutch » Tue Jan 20, 2009 5:28 pm
The video looks great.
eddy
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Posts: 1479 Joined: Mon May 26, 2003 3:07 pm
Location: Nantes
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by eddy » Wed Jan 21, 2009 3:49 am
ok... Now it's fully functionnal
- updated : examples
- updated : lib
- types used for calculation : double, int (so I Keep Chipmunk preferences)
- compiled with speed optimization
I found how to improve the compatility with PB:
Code: Select all
/// compatibility with PB structure alignment (1 byte)
#pragma pack(1)
/// conversion to PB type (enum => long)
#pragma enum(4)
win10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
Artus
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by Artus » Wed Feb 25, 2009 10:40 pm
Hio Eddy^^,
First, you have a really good job done! But ... ^^ i don't check the Samples -.-, my question is: Have you please any documentations to used it? Or anything that explain what is processing at this line?
Thats would be great!
MfG Arthur
luis
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Posts: 3893 Joined: Wed Aug 31, 2005 11:09 pm
Location: Italy
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by luis » Sun Mar 01, 2009 11:26 pm
Thank you very much!
Hope to have time to look into this one sooner or later (later I bet, sigh).
eddy
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Posts: 1479 Joined: Mon May 26, 2003 3:07 pm
Location: Nantes
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by eddy » Mon Mar 02, 2009 10:36 pm
Artus wrote: Hio Eddy^^,
First, you have a really good job done! But ... ^^ i don't check the Samples -.-, my question is: Have you please any documentations to used it? Or anything that explain what is processing at this line?
Thats would be great!
MfG Arthur
I didn't found any good tutorial.
win10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
Artus
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by Artus » Tue Mar 03, 2009 10:37 pm
ok
MfG Arthur
Heathen
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by Heathen » Thu Sep 24, 2009 10:58 pm
Can someone reupload this please?
Thanks!
I love Purebasic.
eddy
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Posts: 1479 Joined: Mon May 26, 2003 3:07 pm
Location: Nantes
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by eddy » Sat Sep 26, 2009 4:25 pm
uploaded
win10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
Heathen
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by Heathen » Sat Sep 26, 2009 9:27 pm
eddy wrote: uploaded
Thanks, I appreciate it!
I love Purebasic.