Hi all,
Purebasic is said to be having better syntax and run on win, mac, etc.
irrlicht 3d engine could also be run on win, mac, etc.
Are there any irrlicht wrapper for purebasic?
(so that we have more choice of 3d engine besides OGRE)
(I found a open-source wrapper for freebasic which is amazing.)
http://www.freebasic.net/forum/viewtopi ... sc&start=0
irrlicht wrapper for purebasic???
-Is it created for irrlicht 1.5?
Not yet, currently slowly working on 1.4.2 - with a -stable- release before changing, adding even more.
Is it stable?
beta - but you can help make it stable once we release the next version.
Anyone use it to create any serious games?
- Small Games and examples as of now, mostly working on the engine /doku and shaders, besides a commercial game-project i am working on ( can't tell name ) - its an MMO.
eta. to next release - well, gimem a week after this one compiles. heh... but first i need to get some help to swat some compilererrors ( some days i hate c++ regarding exports ) ...
Cheers,
Thalius
Not yet, currently slowly working on 1.4.2 - with a -stable- release before changing, adding even more.
Is it stable?
beta - but you can help make it stable once we release the next version.
Anyone use it to create any serious games?
- Small Games and examples as of now, mostly working on the engine /doku and shaders, besides a commercial game-project i am working on ( can't tell name ) - its an MMO.
eta. to next release - well, gimem a week after this one compiles. heh... but first i need to get some help to swat some compilererrors ( some days i hate c++ regarding exports ) ...
Cheers,
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
"
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!

no its free and open-source.
I must admit progress halted somewhat because of me - no time because of hard work times. But i get in contact with Mike and send him my changes ( shoudl have done a while ago but it totally got lost in my pile of php-work at the moment .. gah ! ).
Cheers,
Thalius
I must admit progress halted somewhat because of me - no time because of hard work times. But i get in contact with Mike and send him my changes ( shoudl have done a while ago but it totally got lost in my pile of php-work at the moment .. gah ! ).
Cheers,
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
"
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!

the source is in the current release package included ( not in frank dodds! Its based on his, altho quiet reworked for PB and expanded with Plugins IrrKlang & Physics ).
current work-in-progress version is on our SVN.
And testingversions occasionally get send out to some poeple here.
Currently i have a non-compiling version with reworked manual to nag on.
Tho sometimes i feel lost as a kid with some compiler statements MSVC spits out and too less time for long tryouts.
If you want to help or give it a shot just PM me.
Thalius
current work-in-progress version is on our SVN.
And testingversions occasionally get send out to some poeple here.
Currently i have a non-compiling version with reworked manual to nag on.
Tho sometimes i feel lost as a kid with some compiler statements MSVC spits out and too less time for long tryouts.
If you want to help or give it a shot just PM me.
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
"
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
