irrlicht wrapper for purebasic???

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sampb
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irrlicht wrapper for purebasic???

Post by sampb »

Hi all,

Purebasic is said to be having better syntax and run on win, mac, etc.
irrlicht 3d engine could also be run on win, mac, etc.

Are there any irrlicht wrapper for purebasic?
(so that we have more choice of 3d engine besides OGRE)

(I found a open-source wrapper for freebasic which is amazing.)
http://www.freebasic.net/forum/viewtopi ... sc&start=0
citystate
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Post by citystate »

there is no sig, only zuul (and the following disclaimer)

WARNING: may be talking out of his hat
sampb
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Post by sampb »

Hi citystate,

Thanks.

Is it created for irrlicht 1.5?
Is it stable?
Anyone use it to create any serious games?
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Post by dige »

Thalius
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Post by Thalius »

-Is it created for irrlicht 1.5?
Not yet, currently slowly working on 1.4.2 - with a -stable- release before changing, adding even more.

Is it stable?
beta - but you can help make it stable once we release the next version.

Anyone use it to create any serious games?
- Small Games and examples as of now, mostly working on the engine /doku and shaders, besides a commercial game-project i am working on ( can't tell name ) - its an MMO.

eta. to next release - well, gimem a week after this one compiles. heh... but first i need to get some help to swat some compilererrors ( some days i hate c++ regarding exports ) ...

Cheers,
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"
sampb
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Post by sampb »

Hi Thalius,

How could we help the speed up the release and remove errors?
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Post by klaver »

Nice to hear the Irrlicht Wrapper for PB is still developed, because I was pretty sure it's already dead and buried. Sad it's not even 1.4.2.

However, as it's kept closed-source, money will be charged for it when it's done - right?
Thalius
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Post by Thalius »

no its free and open-source.

I must admit progress halted somewhat because of me - no time because of hard work times. But i get in contact with Mike and send him my changes ( shoudl have done a while ago but it totally got lost in my pile of php-work at the moment .. gah ! ).

Cheers,
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"
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Post by klaver »

Thalius wrote:no its free and open-source.
Can't find the source (only Frank Dodd's version on FB forums).
Thalius
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Post by Thalius »

the source is in the current release package included ( not in frank dodds! Its based on his, altho quiet reworked for PB and expanded with Plugins IrrKlang & Physics ).

current work-in-progress version is on our SVN.
And testingversions occasionally get send out to some poeple here.

Currently i have a non-compiling version with reworked manual to nag on.
Tho sometimes i feel lost as a kid with some compiler statements MSVC spits out and too less time for long tryouts.

If you want to help or give it a shot just PM me.

Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"
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