Compiler can't restart

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Anonymous

Compiler can't restart

Post by Anonymous »

I use this code :
ImportC "-lgllib"
i()
cube(a.f)
s()
EndImport

InitSprite() : InitKeyboard()
OpenScreen(800,600,32,"")

i()
Repeat
ExamineKeyboard()
ClearScreen(128)
A.f + 0.001
cube(A)
;s()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape)
End

it's just for draw an OpenGL cube , when i call s() (SDL_GL_Swapbuffers())
i crash my app ( linker error...)
i comment the s() func , and i can't restart the compilator , i use OpenGL subsystem.
i can compil with no Opengl subsystem... i must restart the system.
Any idea ?
Anonymous

Post by Anonymous »

No way for me ? i smell bad :shock: ?

:D
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