nicolaus wrote:Yes i have test it with PB IDE and it works fine with the PB IDE.
I have test it with Vista 32 bit and XP SP3 and with all the systems i have the same result.
With the PB IDE it works and with jaPBe a see the error.
Like I said, I can't reproduce the problem.
I compiled the code (copy/paste from help file) without an error / warning with jaPBe 3.8.12.746 - WinXP - PB4.30 final.
Maybe a configuration issue : subsystem ? preferences ? ... ?
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
Is it normal that the PB compiler is restarted everytime I build an executable with NT4 support? jaPBe thinks that I haved changed the flag and that it must restart the compiler, but I didn't change it.
mback2k wrote:Is it normal that the PB compiler is restarted everytime I build an executable with NT4 support?
AFAIK yes, as NT4 is a subsystem with PB4 (like OpenGL or DirectX9).
freak 25 Apr 2003 [Post # of this thread] wrote:...So you have to include the /UNICODE and /SUBSYSTEM parameters in the call that starts the compiler, and whenever the setting changes, you have to kill and restart the compiler with the needed flags set.
mback2k wrote:Ok, but does it need to be restarted everytime I create an executable? Even without opening and compiling another file?
No.
If I load the file below, the compiler restarts once [-> NT4]. Then, if I compile the file [F5 or F6 or F8], the compiler doesn't restart every time.
rsts wrote:3.8.10.730
Windows 7
Very long, loud 'beep' from speakers each time I start jaPBe.
Wow, that's strange.
There isn't any Beep_() or MessageBeep_() call in the jaPBe sources.
Only Playsound_() is used, if activated in preferences, and not at startup.
1. Could you try the latest build : 3.9.1.750 ?
2. 'Each time I start jaPBe' suggests some issue with the compiler interface (?). Does it make the same sound when you restart the compiler from jaPBe ?
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
gnozal wrote:Wow, that's strange.
There isn't any Beep_() or MessageBeep_() call in the jaPBe sources.
Only Playsound_() is used, if activated in preferences, and not at startup.
1. Could you try the latest build : 3.9.1.750 ?
2. 'Each time I start jaPBe' suggests some issue with the compiler interface (?). Does it make the same sound when you restart the compiler from jaPBe ?
It's a long, high pitched "beep" through the speakers. It's not the system beep.
Do not get it restarting the compiler.
Still get it after updating to 3.9.1.750
Some windows 7 thing. Might be cleared up by the time it goes public.
cheers
Changes :
- added : function parameters tooltips ; while editing function parameters, jaPBe shows a tooltip for the current parameter. You may find this new feature annoying : it can be disabled in Preferences ('General 2' tab).
- fixed : F1 help not working for OffsetOf() / SizeOf().
- manual updated.
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
Changes :
- added : new option 'Display current procedure in status bar' in Preferences [Style/Editor].
If enabled, the current procedure name [where the carret is] is displayed in the status bar.
- fixed a bug introduced in previous build
- manual updated.
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).