In this case D3DDEVCAPS_HWTRANSFORMANDLIGHT returns wrong result "found", PB use HW and bsod appear?Fred wrote:For now, we don't force hardware vertex processing, the default is software (if the capability D3DDEVCAPS_HWTRANSFORMANDLIGHT isn't found).
intel q965/963 directx bluescreen
Perhaps a parameter that allows the user to force software mode?
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB - upgrade incoming...)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )
- netmaestro
- PureBasic Bullfrog

- Posts: 8452
- Joined: Wed Jul 06, 2005 5:42 am
- Location: Fort Nelson, BC, Canada
I using:
And then I want load sprite with #PB_Sprite_Texture, and PC will crash in bluescreen.
Code: Select all
If InitSound() = 0 : MessageRequester("Error", "InitSound failed", 0) : End : EndIf
If InitKeyboard() = 0 : MessageRequester("Error", "InitKeyboard failed", 0) : End : EndIf
If InitSprite() = 0 : MessageRequester("Error", "InitSprite failed", 0) : End : EndIf
If InitSprite3D() = 0 : MessageRequester("Error", "InitSprite3D failed", 0) : End : EndIf- netmaestro
- PureBasic Bullfrog

- Posts: 8452
- Joined: Wed Jul 06, 2005 5:42 am
- Location: Fort Nelson, BC, Canada
This code is working fine here, winx86 DX9:
Code: Select all
If InitSound() = 0 : MessageRequester("Error", "InitSound failed", 0) : End : EndIf
If InitKeyboard() = 0 : MessageRequester("Error", "InitKeyboard failed", 0) : End : EndIf
If InitSprite() = 0 : MessageRequester("Error", "InitSprite failed", 0) : End : EndIf
If InitSprite3D() = 0 : MessageRequester("Error", "InitSprite3D failed", 0) : End : EndIf
OpenScreen(640,480,32,"")
LoadSprite(1, #PB_Compiler_Home+"examples\sources\data\purebasic.bmp",#PB_Sprite_Texture)
CreateSprite3D(1,1)
Repeat
ClearScreen(0)
Start3D()
DisplaySprite3D(1,100,100)
Stop3D()
FlipBuffers()
ExamineKeyboard()
Until KeyboardPushed(#PB_Key_Escape)
BERESHEIT
Intel 945 on HP / Compaq NC4400 laptop works fine here.
I just looked around, but haven't got a 965 here in the office or back at home. Sorry.
I just looked around, but haven't got a 965 here in the office or back at home. Sorry.
Last edited by blueznl on Thu Jan 08, 2009 12:34 pm, edited 1 time in total.
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB - upgrade incoming...)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )
-
White Eagle
- Enthusiast

- Posts: 215
- Joined: Sun Jan 04, 2004 3:38 am
- Location: Maryland
Could you read the entire thread, please?White Eagle wrote:You should try using DX7 and not DX9.djes wrote:It seems not "fixed", but it's not hanging, at least with directx9 subsystem.
Many of Intel's GFX chips are not DX9 compliant. I have one of the first Eees released and it will not run anything DX9 based. However, it handles DX7 and OpenGL fine.


