Hi board,
Im not sure, if it is possible to get the "real" textwidth and -height with the functions.
I wrote an include to use bitmapfonts and noticed, that if I use a font with the #PB_Font_Italic flag, it returns the normal width and heigt without.
I think its not a bug (its usefull to know where I can set the next character) but if I want to create sprites which are as big as a character, it fails (character has a greater width then the sprite)
Maybe it should be split into 2 different functions like:
TextSetWidth() <> TextRealWidth()
or something else
best regards gnasen