After some time without coding (again!), I need something to motivate me.
Since the raytracing demo in this thread, I've made some improvements, but then stopped completely, because I simply lack the art skills and imagination to create something really interesting with it. And without some goal it's no fun to code at all.
If some people here would be interested in helping me to create a raytracing lib, I'd be really happy.
It's mosty about testing the lib and giving feedback, maybe coding some small demos with it.
Helping me to document those functions would be very welcome too, as I am no native speaker of english language (and hate writing docs, even in my native language
Also I haven't coded a single library yet, so I might need some tips/help there too.
My focus will be on speed, but without compromising usability or quality (too much).
The main target will be realtime demos and hopefully games, but I will try to make it scale up to really high quality for faster hardware or higher rendering time.
Thoughts?

