Marcus =
new orders 3.70
There was no time to translate all now, it was to much this release.
Also the French catalog for Visual Designer in not translated.
if you take a look at the enhancement list, you will understand.
Also the French catalog for Visual Designer in not translated.
if you take a look at the enhancement list, you will understand.
Code: Select all
7th June 2003 : Version 3.70
- Added: Terrain library
- Added: Billboard library
- Added: Entity library
- Added: Material library
- Added: Particle library
- Added: OnError library
- Added: CameraLookAt(), CameraRenderMode(), CameraFOV(), Engine3DFrameRate(), CountRenderedTriangles()
- Added: CreateMesh(), SetMeshData()
- Added: ExamineLibraryFunctions(), NextLibraryFunction(), LibraryFunctionName(), LibraryFunctionAddress()
- Added: IsFunctionEntry(), CallCFunction(), CallCFunctionFast()
- Added: RenderMovieFrame(): Yes, you can play a movie on a sprite or on a screen !
- Added: OpenGadgetList(), ScrollBarGadget(), ScrollAreaGadget(), SplitterGadget()
- Added: HyperLinkGadget(), ContainerGadget(), EditorGadget()
- Added: TreeGadgetItemNumber(), ExplorerListGadget(), ExplorerTreeGadget()
- Added: #PB_FontRequester_Effects flag for the FontRequester()
- Added: PanelGadget() has been fully rewritten and is now XP theme compliant
- Added: TreeGadget() has been rewritten to support dynamic items (add, remove..)
- Added: AddGadgetItem() now support picture for the PanelGadget()
- Added: 'ParentID' optional parameter to OpenWindow()
- Added: CDecl support for PureFunctions and procedures (Added 'ProcedureCDLL' and 'DeclareCDLL' keyword)
- Added: End [ExitCode] optional parameter
- Added: More precise error message for Assembly and Linker errors
- Added: /LINENUMBERING compiler switch
- Added: Full debugger support for the 3D engine
- Added: ComboBox support for GetGadgetItemText() and SetGadgetItemText()
- Added: Many new functions for the Visual designer including Tab order, font selection, new gadgets and more..
- Changed: Mesh library, introduced a new Entity one (for more flexible control)
- Changed: ClosePanelGadget to CloseGadgetList()
- Changed: Inline assembly labels are now l_label instead of pLabel
- Splitted and optimized the Movie library
- Fixed: SpriteCollision() and SpritePixelCollision() was 1 pixel wrong
- Fixed: Result code for CopyDirectory was wrong in some case
- Fixed: StrF(): if a digit number is specifed it rounds correctly
- Fixed: Several debugger warning was missing
- Fixed: Floats and integers were badly mixed in some caseBerikco
- Andre
- PureBasic Team

- Posts: 2148
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I would also recommend this, its a great amount of work. And would cause more delays, if Fred spend several days only for french docs...Denis wrote:May be some of french guys here are able to help for french translation![]()
I can speak from experience, as I'm writing the german docs. You could imagine the reason for the late release time last night...
Si des personnes sont motivées pour traduire les quelques fichiers restant, pourquoi pas. Tout est dispo sur http://cvs.purebasic.com Documentation/French. Sinon je pense pouvoir le faire d'ici peu.


