PB wrote:> you as seller have to tell the customer before purchasing
Of course. The app would be sold with a "Use By" date all over it.
Now, I'm not saying I would do such a thing, this is all just random thoughts
and musings about such an approach. I mean, why should software work
forever? You buy a physical book and if it gets wet or damaged, you have
to buy a new one. Why should software be any different? Yes, I know that
software doesn't "get damaged" as such because you'll always have the
original install media (unless THAT gets damaged). Hmm. I just don't know.
Just thinking out loud. I find it an intriguing approach to software release,
because if your app is popular, it guarantees an income forever... nice!

Think about it: 10,000 users worldwide paying $10 a year to keep using
it, year after year after year...

Yes I know there just thoughts the same as mine really, of course telling the user that it has a use by date also tells the crackers too.
A book is probably a bad choice to use since some books are hundreds of years old properly kept, software can with the same care be kept forever too I have source code and programs I've written dating back almost 15 years.
I can't think about it like that, because I don't think like you for one thing which is why we have a thing called "freedom of speech", but I digress, when I first brought software back in the day (this'll show my age) you'd go to the store and pick up a tape for about 1-3 pounds, 5.2" disk games cost a little more 2-5 pounds.
Now given that admittedly back in those days piracy wasn't at the level it was today, it could be argued that piracy back then was lower because the price of software was lower, if software was the same price today as back then I would own an original of everything I have without question bar none.
The reason we have high prices? because software companies are almost making Hollywood production games, which takes years of development time and money, which is passed on to the consumer but what is also passed on is brand name, and cost to protect the software as well, reduce those costs to zero and you'll have more consumers.
If you raise the cost people will pirate it plain and simple, and will go to any lengths to do so, look at WoW they actually went out of there way and developed a server for it so they could pirate it, Guild Wars even though free to play online unlike WoW, still get hacked accounts and some people where developing a server for that too.
But however having said that I think personally we'll have bigger things to be concerned about in a couple of years or less than how to stop piracy, you'll be more concerned with putting food on the table.