Leadwerks Engine and PureBasic
- Rook Zimbabwe
- Addict
- Posts: 4322
- Joined: Tue Jan 02, 2007 8:16 pm
- Location: Cypress TX
- Contact:
- max_aigneraigner@web.de
- User
- Posts: 67
- Joined: Sun Nov 02, 2008 10:37 pm
- Location: Bavaria
- Contact:
Shader model 2 lacks some crucial features like not being able to read from a depth buffer, not supporting multiple render targets, and probably some other stuff.
I'd personally like to raise the requirements to SM4, but I don't think we can do that for a while. Supporting SM3 does hold me back from implementing some new things.
Six months ago people said I was crazy for requiring SM3, but as soon as it became normal in games my requirement became pretty well accepted.
I'd personally like to raise the requirements to SM4, but I don't think we can do that for a while. Supporting SM3 does hold me back from implementing some new things.
Six months ago people said I was crazy for requiring SM3, but as soon as it became normal in games my requirement became pretty well accepted.
- max_aigneraigner@web.de
- User
- Posts: 67
- Joined: Sun Nov 02, 2008 10:37 pm
- Location: Bavaria
- Contact:
no , if your product is clean and work fine , i am ready to buy. ( i have buy PureBasic ).
i can't traduce this ( i'm tired ) :
i can't traduce this ( i'm tired ) :
Au contraire , si votre Moteur 3D est facile d'accès , vous serez un pionner dans le domaine du développement amateur. cela incitera peu être plus de développeurs à développer sous cette plateforme.
Les utilisateurs Linux ne sont pas pour le "all is free" mais pour avoir un OS stable.
J'éspère un jour voir un portage ainsi qu'une démo tournant sous linux.