Faster UseBuffer() for DirectX9 subsystem

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THCM
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Faster UseBuffer() for DirectX9 subsystem

Post by THCM »

Just as the title says. My game uses UseBuffer() a lot and is not playable using DirectX9 now.
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Fred
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Post by Fred »

I'm all for it, but is it just possible ?
THCM
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Post by THCM »

Uups.. I tested my game with the latest beta 4 and it only displays garbage from the framebuffer of the graphics card while using DirectX7 and it displays only the sprites directly drawn to screen using DirectX9. The playfield drawn to the offscreen buffer and than pasted to the screen is completely black.
The Human Code Machine / Masters' Design Group
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