Hi folks,
If I understand correctly, OpenWindowedScreen function does not
allow to have more than 1 screen (where sprites can be displayed)
per window.
Am I wrong ? or is there any tip ?
Thks,
ww
windowedscreen...
windowedscreen...
Beware of the man who has the solution before he understands the problem...
Re: windowedscreen...
what do you need more than one screen for?
Good programmers don't comment their code. It was hard to write, should be hard to read.
Are you saying you want three "areas" on one screen to draw to??
Allthough I haven't done this is PureBasic, I believe you can create 3 new images (width respective width and height) and use the startdrawing() command and draw to the different imagebuffers...
maybe something like:
Then you can draw these three images to the screen at the respective coordinates...
I don't know if I'm way off here, but that was the sollution that came to mind...
-Lars
Allthough I haven't done this is PureBasic, I believe you can create 3 new images (width respective width and height) and use the startdrawing() command and draw to the different imagebuffers...
maybe something like:
Code: Select all
Useimage(#buffer1)
StartDrawing(imageoutput())
... draw stuff here ...
I don't know if I'm way off here, but that was the sollution that came to mind...
-Lars
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