Will the new release of PB ship with an introductory tutorial? Having purchased PB a couple months ago I will finally have the opportunity to begin coding in the days/weeks to come. Speaking for myself, a written introduction would greatly accelerate the learning process. There are many fine examples posted on these forums, however, I find that they are provided with few comments to aide the beginner.
Thanks,
K
Tutorial Introduction
Hi Kns
Have you been here:
http://www.reelmediaproductions.com/cgi ... =Tutorials
Bedst Regards
Henrik
Have you been here:
http://www.reelmediaproductions.com/cgi ... =Tutorials
Bedst Regards
Henrik
Thank you for the link.
My hope is that an introductory tutorial that logically progresses through the basic steps needed to create PB applications will materialize - no different than standard tutorials for other products. Yes, I'm looking for a bit of hand-holding with an eye to reducing future errors by learning the ins and outs of the language. I may have the details wrong but I suspect that I would make the same errors as the poster who compared BBs blitting/graphics to that of PB. His initial finding was a false 4x advantage for BB. I'd like to minimize my mis-steps.
K
My hope is that an introductory tutorial that logically progresses through the basic steps needed to create PB applications will materialize - no different than standard tutorials for other products. Yes, I'm looking for a bit of hand-holding with an eye to reducing future errors by learning the ins and outs of the language. I may have the details wrong but I suspect that I would make the same errors as the poster who compared BBs blitting/graphics to that of PB. His initial finding was a false 4x advantage for BB. I'd like to minimize my mis-steps.
K
hi kns
kns you are not the onlyone who would like this and asked here, so it will probably come eventually i'am sure.
But Pb and BB for that matter is relatively new languages, it will come as they grov.
Don't be afraid of mistakes, Every one make mistakes -you learn form them
-
the thing about BB vs Pp 4x.. wasn't really a mistake, only the comparing was.
Even with the B3D book in the hand -which is'nt anything to write home about-
it took me awhile to finde out, that you could write Flip(False), -i caught that one
on the Blitz forum btw.- like the most i learnd there, it came form the forum.
In my point of view the forum is one big tutorial.
don't think about such things as mistakes, look at it as a learning process.
he
sorry for this 
But a nice guy named "Kyler" made a newbee book about Blitz2d, and ppl liked it,
but that was "a mistake" cus B2d is dead now.
It woulden't have been a mistake if it was about Pb cus it's still here and groving
Maybe you write abook about PB some day
Bedst Regards
Henrik.
kns you are not the onlyone who would like this and asked here, so it will probably come eventually i'am sure.
But Pb and BB for that matter is relatively new languages, it will come as they grov.
Don't be afraid of mistakes, Every one make mistakes -you learn form them

the thing about BB vs Pp 4x.. wasn't really a mistake, only the comparing was.
Even with the B3D book in the hand -which is'nt anything to write home about-
it took me awhile to finde out, that you could write Flip(False), -i caught that one
on the Blitz forum btw.- like the most i learnd there, it came form the forum.
In my point of view the forum is one big tutorial.
don't think about such things as mistakes, look at it as a learning process.
he


But a nice guy named "Kyler" made a newbee book about Blitz2d, and ppl liked it,
but that was "a mistake" cus B2d is dead now.
It woulden't have been a mistake if it was about Pb cus it's still here and groving

Maybe you write abook about PB some day

Bedst Regards
Henrik.
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There is one being written, but obviously will take some time to complete.kns wrote:My hope is that an introductory tutorial that logically progresses through the basic steps needed to create PB applications will
If you paint your butt blue and glue the hole shut you just themed your ass but lost the functionality.
(WinXPhSP3 PB5.20b14)
(WinXPhSP3 PB5.20b14)
Hopefully it won't be drenched in mistakes, typos, and bad source code examples like the Blitz book I bought :\
Oh, and the guy who wrote the Blitz book was named "Krylar"
Also, I was the one who made the mistake about the BB 4X faster than PB, but that wasn't due to my lack of knowledge of how to load a sprite in PB. I knew very well that loading it into the system memory would greatly slow it down, I just forgot to change it back to '0' after I was done doing some other tests. Just a simple mistake of overlooking a critical little detail, not lack of knowledge of that detail.
Oh, and the guy who wrote the Blitz book was named "Krylar"
Also, I was the one who made the mistake about the BB 4X faster than PB, but that wasn't due to my lack of knowledge of how to load a sprite in PB. I knew very well that loading it into the system memory would greatly slow it down, I just forgot to change it back to '0' after I was done doing some other tests. Just a simple mistake of overlooking a critical little detail, not lack of knowledge of that detail.
He he yesRevolver wrote:Hopefully it won't be drenched in mistakes, typos, and bad source code examples like the Blitz book I bought :\

your right and hes a good guyOh, and the guy who wrote the Blitz book was named "Krylar"

Offcouse not, and it wasn't really a mistake, stuff like that happensAlso, I was the one who made the mistake about the BB 4X faster than PB, but that wasn't due to my lack of knowledge ....
