Everything else that doesn't fall into one of the other PB categories.
IceSoft
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Location: Germany
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by IceSoft » Mon Oct 06, 2008 8:43 pm
Here are my first compare of Subsystem DirectX9 (15bit) vs the nativ DirectX7.
Let is run a little bit and you see the differents (FPS and Game speed)
QONK_DirectX9vsDirectX7.zip
So my wish is:
@Fred, please change the nativ one to the DirectX9
And please make the startup (initialization of sprites) of directX9 faster.
Puzzle of Mystralia (C++)
Bug Planet, Waponez III, =QONK=, PetriDish, Movie2Image
<Wrapper>4PB, PB<game>, PictureManager,...
Trond
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by Trond » Mon Oct 06, 2008 9:01 pm
The DirectX 9 version only gives a black window. So maybe that's the reason it's not default.
IceSoft
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by IceSoft » Mon Oct 06, 2008 9:05 pm
Trond wrote: The DirectX 9 version only gives a black window. So maybe that's the reason it's not default.
Have you tested the DirectX9 Subsystem with your sources too?
Puzzle of Mystralia (C++)
Bug Planet, Waponez III, =QONK=, PetriDish, Movie2Image
<Wrapper>4PB, PB<game>, PictureManager,...
Rings
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Posts: 1435 Joined: Sat Apr 26, 2003 1:11 am
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by Rings » Mon Oct 06, 2008 9:10 pm
the dx7 runs at 102, the dx9 at 172 fps.
(older gforce 6200 )
and the startup (maybe sprite loading) is triple fast,
comparing dx7 to dx9 (dx7 is 3 times faster) .
SPAMINATOR NR.1
Trond
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by Trond » Tue Oct 07, 2008 11:46 am
IceSoft wrote: Trond wrote: The DirectX 9 version only gives a black window. So maybe that's the reason it's not default.
Have you tested the DirectX9 Subsystem with your sources too?
Yes, LoadSprite() does not work.
IceSoft
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Posts: 1746 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
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by IceSoft » Tue Oct 07, 2008 1:12 pm
Trond wrote: IceSoft wrote: Trond wrote: The DirectX 9 version only gives a black window. So maybe that's the reason it's not default.
Have you tested the DirectX9 Subsystem with your sources too?
Yes, LoadSprite() does not work.
Have you told it @fred on the bug section?
Puzzle of Mystralia (C++)
Bug Planet, Waponez III, =QONK=, PetriDish, Movie2Image
<Wrapper>4PB, PB<game>, PictureManager,...
Trond
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Posts: 7446 Joined: Mon Sep 22, 2003 6:45 pm
Location: Norway
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by Trond » Tue Oct 07, 2008 4:15 pm
No, as I don't care since this computer is not powerful enough to use these games properly anyways. I plan on getting a new computer shortly, so it's not the latest gaming monster that it doesn't work on, which would be worse.
The graphics chip is ProSavageDDR (aka ProSavage 8 ) if you want to report it.
zxtunes.com
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Posts: 375 Joined: Wed Apr 23, 2008 7:51 am
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by zxtunes.com » Fri Oct 10, 2008 12:12 am
GeForce MX400 32Mb :
33-35 FPS in DX7
43-45 FPS in DX9
blueznl
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Posts: 6175 Joined: Sat May 17, 2003 11:31 am
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by blueznl » Fri Oct 10, 2008 6:36 am
dx7 210 fps
dx9 420 fps
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB - upgrade incoming...)
( The path to enlightenment and the PureBasic Survival Guide
right here ... )
IceSoft
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by IceSoft » Wed Oct 29, 2008 8:55 am
Rings wrote: and the startup (maybe sprite loading) is triple fast,
comparing dx7 to dx9 (dx7 is 3 times faster) .
Info:
DirectX9 startup time seems to be very improved with PB4.30Beta4
Puzzle of Mystralia (C++)
Bug Planet, Waponez III, =QONK=, PetriDish, Movie2Image
<Wrapper>4PB, PB<game>, PictureManager,...