DirectX9 Subsystem - much improved!
- netmaestro
- PureBasic Bullfrog

- Posts: 8452
- Joined: Wed Jul 06, 2005 5:42 am
- Location: Fort Nelson, BC, Canada
DirectX9 Subsystem - much improved!
Most of the bugs I found in the dx9 subsystem since it was introduced seem fixed now. It's firming up nicely, many thanks to the team for this!
BERESHEIT
-
THCM
- Enthusiast

- Posts: 276
- Joined: Fri Apr 25, 2003 5:06 pm
- Location: Gummersbach - Germany
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Yes, it looks indeed much better and displays everything on the screen, but my game freezes after a few seconds and I don't know why. I removed all special sprite commands and I'm using only DrawSprite and Clipsrite. I hope things get fixed until the release of 4.30.
The Human Code Machine / Masters' Design Group