Post
by waffle »
you can always code that yourself, its rather easy.
Windows:
TimeDelay.l=100
MasterTimer.l=GetTickCount_()
;game loop
repeat
FlipBuffers()
;and other code...
TimeDelay=GetTickCount_()-MasterTimer
MasterTimer=GetTickCount_()
FrameRate.f=1000/TimeDelay
until quit