Usebuffer(), SpriteOutPut() & MacOS

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y3an
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Joined: Sun Mar 09, 2008 6:06 am

Usebuffer(), SpriteOutPut() & MacOS

Post by y3an »

Hi,

I use this functions a lot for my game.

Do I have to forget to compile a mac version of it ?
Is there no way to have the same result in Mac ?

Should i have to find how use an hypothetic Mac API ? =p

thx
y3an
User
User
Posts: 56
Joined: Sun Mar 09, 2008 6:06 am

Post by y3an »

I have find Mac Os X Api's name ... Cocoa :o

Is it possible to use them ?? :cry:

I imagine that if it was possible, someone should have coded yet a nice include with macros like UseMacBuffer() .. :(



Hum, I have find now
http://www.purebasic.fr/english/viewtopic.php?t=18628

But it's relativly old :s

I will try that 22 septembre... No mac here to try
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