Developed or developing a new product in PureBasic? Tell the world about it.
sigi
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Posts: 79 Joined: Fri Apr 25, 2003 7:16 pm
Location: Germany
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by sigi » Tue Sep 16, 2008 6:58 pm
Thank You for the Ogre update.
some Ogre1.6 examples are hanging on exit. (Only tested in fullscreen mode - 1680/1050 on WinXP):
Shooter, light, mousepicking, simplecollisions...
Athlon X2 7850 - Geforce 8800 GTS 640mb - 8 GB Ram - Vista Home Premium 64 bit SP2
EdzUp[SD]
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Posts: 104 Joined: Thu Jun 26, 2008 10:53 pm
Location: Banstead, UK
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by EdzUp[SD] » Tue Sep 16, 2008 8:52 pm
Brilliant stuff, I will have a play with the 3d now
ale870
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by ale870 » Tue Sep 16, 2008 9:16 pm
I'm sorry but I have problems to find advanced ogre examples. can you help me?
sigi
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Posts: 79 Joined: Fri Apr 25, 2003 7:16 pm
Location: Germany
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by sigi » Tue Sep 16, 2008 9:31 pm
The download is in the first post.
Athlon X2 7850 - Geforce 8800 GTS 640mb - 8 GB Ram - Vista Home Premium 64 bit SP2
Comtois
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Posts: 1431 Joined: Tue Aug 19, 2003 11:36 am
Location: Doubs - France
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by Comtois » Tue Sep 16, 2008 9:32 pm
about 3D command , you forgot this one in the list :
WorldDebug(0 or 1) , good to know
[EDIT]
And CreateMesh(No,radius) is changed.
as the second argument is the radius of the bounding box
ale870
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by ale870 » Tue Sep 16, 2008 9:36 pm
Ops... thank you! I red the post and downloaded my copy of PR, but I didn't see the download Ogre examples! Thank you
Intrigued
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by Intrigued » Wed Sep 17, 2008 12:30 am
Thank you!
Intrigued - Registered PureBasic, lifetime updates user
ale870
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by ale870 » Wed Sep 17, 2008 6:43 am
One question about Ogre and physics: Can I realize vehicles? I asked this because I noticed there is implemented a physics engine.
Do you support joints?
(and ragdolls)?
Comtois
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Location: Doubs - France
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by Comtois » Wed Sep 17, 2008 7:18 am
Marco2007 wrote: just tried SkyDome.pb and SkyBox.pb...there`s a problem, when moving mouse!
Add #PB_Relative to RotateCamera()
And swap x & y ,rotation axis is changed, it is correct now
Marco2007
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Posts: 648 Joined: Tue Jun 12, 2007 10:30 am
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by Marco2007 » Wed Sep 17, 2008 4:53 pm
@Comtois: thx for the info!
New version...I didn`t think, the example could be wrong.
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J. Baker
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by J. Baker » Thu Sep 18, 2008 4:26 am
Thanks, this is awesome!
Seymour Clufley
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by Seymour Clufley » Thu Sep 18, 2008 4:35 am
Seems like an amazing update, but I'm working on some crucial stuff just now and have little present use for Ogre, so I'll not update until the final release.
Thanks anyway to the PB team! You're incredible.
SofT MANiAC
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by SofT MANiAC » Thu Sep 18, 2008 4:42 am
cool! thnx for update!
POiNT.OF.PRESENCE group
djes
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Location: Pas-de-Calais, France
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by djes » Thu Sep 18, 2008 1:33 pm
Thank you for the many requests : CatchModule(), multiple joysticks support, etc! And the UseJPEG2000ImageDecoder, so nice!!!!
oryaaaaa
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Posts: 825 Joined: Mon Jan 12, 2004 11:40 pm
Location: Okazaki, JAPAN
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by oryaaaaa » Thu Sep 18, 2008 4:20 pm
Arigato-Gozaimasu
cho-kakkoii !!
Thank you