alphachannel ....

Just starting out? Need help? Post your questions and find answers here.
KnThrak
New User
New User
Posts: 3
Joined: Sat May 17, 2003 6:42 pm

alphachannel ....

Post by KnThrak »

i have searched the board and found a restored thread, which was opened in january, about alphablending and pb.

now i read in the help, that the alphachannel of .png:s und .tga:s are ignored by pb. will that be in the next version or is there an other way to load an alpha-channel into a sprite?
Passant
New User
New User
Posts: 9
Joined: Sun May 11, 2003 12:33 am

Post by Passant »

That's a very interressting question.... :?:
KnThrak
New User
New User
Posts: 3
Joined: Sat May 17, 2003 6:42 pm

Post by KnThrak »

*just bringing it up to the top again and waiting for an answer*
Fred
Administrator
Administrator
Posts: 18351
Joined: Fri May 17, 2002 4:39 pm
Location: France
Contact:

Post by Fred »

In fact, you can't associate an alphachannel with a regular sprite. May be in a future version, yes. You have so called alphachannel sprites, which are 8 bits only to allow nice shadow effects.
KnThrak
New User
New User
Posts: 3
Joined: Sat May 17, 2003 6:42 pm

Post by KnThrak »

i would be pleased if this feature is in a near future release of pb, because these alphasprites are just not the same.
for my it's very important to have an alpha channel in the sprite to "import" the grafics i made with other programms in purebasic.
Post Reply